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River Fishing Spot

Fishing spot5 drops

Drops

Chances may not be exactEdit
How loot bias works

Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:

newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)

Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.

A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.

PictureDropChanceOn average
Raw FlounderRaw FlounderCommon · Raw Material76%~1 catch
ClayClayCommon · Raw Material19% (1/5.3)~5 catches
Sunken Treasure KeySunken Treasure KeyUncommon · MaterialUncommon3.8% (1/26)~26 catches
Sunken Treasure KeySunken Treasure KeyRare · MaterialRare0.76% (1/131)~131 catches
Guild Angler GlovesGuild Angler GlovesEpic · Gloves0.0076% (1/13,100)~13,100 catches

The rare ones: Sunken Treasure Key (Rare) 0.76% (1/131), Guild Angler Gloves 0.0076% (1/13,100).

On average: the catches one drop takes. Every catch is a fresh roll.

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