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Wishing Well Fishing Spot

Fishing spot9 drops

Drops

Chances may not be exactEdit
How loot bias works

Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:

newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)

Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.

A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.

PictureDropChanceOn average
1-3 Coins· No details yet71%~1 catch
5-8 Coins· No details yet7.1% (1/14)~14 catches
SandSandCommon · Raw Material7.1% (1/14)~14 catches
Raw CopperRaw CopperCommon · Raw Material7.1% (1/14)~14 catches
Raw SardineRaw SardineCommon · Raw Material5.7% (1/18)~18 catches
10-20 Coins· No details yet1.4% (1/71)~71 catches
50-75 Coins· No details yet0.28% (1/351)~351 catches
400-750 Coins· No details yet0.029% (1/3,511)~3,511 catches
Octopus HatOctopus HatMythical · Hat0.001% (1/100,000)~100,000 catches

The rare ones: 50-75 Coins 0.28% (1/351), 400-750 Coins 0.029% (1/3,511), Octopus Hat 0.001% (1/100,000).

On average: the catches one drop takes. Every catch is a fresh roll.

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