XP from killing enemies: more for a higher level and more health.
Most XP a kill: Queen Bee, 3,003 (a boss). Fungoroth, 492, among mobs.
XP gear: Bestial Amulet +10–12.5%, Alpha Boar Mask +7.1–10%, Royal Tiara +7.1–10%.
Open the combat planner →Search everything: items, elixirs, pets, the bestiary, bosses, gathering nodes and rifts.
loot bias — the name, a stat or the tooltip has it#alliance — only the tooltip, lore or ids@weapons/magic — item category contains itaether, #alliance — comma means andPress / to jump here. Each page also has its own filter for the list in front of you.
Build planner
The best setup the wiki knows for each skill at your level, and the numbers we still need. Open a skill to plan it, or add a missing number from the game.
XP from killing enemies: more for a higher level and more health.
Most XP a kill: Queen Bee, 3,003 (a boss). Fungoroth, 492, among mobs.
XP gear: Bestial Amulet +10–12.5%, Alpha Boar Mask +7.1–10%, Royal Tiara +7.1–10%.
Open the combat planner →XP from world bosses. A bigger share of the damage should give more XP.
Setup: your boss build from the combat planner, and Experienced Slayer: +4% Slayer XP a level.
Damage: the v0.1.6 patch notes (Feb 2026) say a larger share of the kill will give more Slayer XP when a world boss dies.
We don't have data on Slayer XP for any world bosses yet. Add it
Plan Slayer →XP from killing other players in PvP zones (the official wiki).
Setup: it has no tree, and nothing on the wiki helps it yet.
We don't have data yet on mercenary XP a kill.
Plan Mercenary →Each one makes a skill's plan complete. One try in the game is often enough to add it.
To add one: open the node or boss, press Add it by the number, type what the XP popup showed and send it. It's reviewed before it goes live.
XP from mining ore with a pickaxe.
Resources: the Tin Ore Deposit, 17 coins a minute with a Lucky Crusher.
XP boosts: up to +33%: Rookie Miner, Moleberry smoothie, tree.
XP a gather: we don't have data yet. Add it
Plan Mining →XP from harvesting crops with a hoe.
Resources: the Carrot Field, 14 coins a minute with a Rootpicker.
XP boosts: up to +38%: Rookie Farmer, Ponkberry smoothie, Cow, tree.
XP a gather: we don't have data yet. Add it
Plan Farming →XP from fishing spots with a rod.
Resources: the Basic Fishing Spot, 16 coins a minute with a Tidecatcher.
XP boosts: up to +38%: Rookie Fisher, Codberry smoothie, Tabby Cat, tree.
XP a catch: we don't have data yet. Add it
Plan Fishing →XP from chopping trees with a hatchet.
Resources: the Oak Tree, 17 coins a minute with a Timberblade.
XP boosts: up to +33%: Rookie Lumberer, Timberry smoothie, tree.
XP a gather: we don't have data yet. Add it
Plan Woodcutting →XP from collecting resources by hand, like apples and fiber.
Setup: it has no tree, and no gear on the wiki helps it.
We don't have data yet on xP a collect, and where the outcrops are.
Plan Gathering →XP from the Smithing Station: melee gear and ingots.
Most XP a craft: Aetheris, 1,750 XP for 1,116 coins.
Most XP a coin: Refining Stone, 60 XP for 6 coins.
Plan Smithing →XP from the Fletching Station: ranged gear and wood.
Most XP a craft: Homing Turtle Shell, 1,800 XP for 350 coins.
Most XP a coin: Spun Spider Silk, 50 XP for 3 coins.
Plan Fletching →XP from the Runecrafting Station: magic gear and cloth.
Most XP a craft: Glowbug Staff, 2,250 XP for 1,478 coins.
Most XP a coin: Plain Cloth, 75 XP for 4 coins.
Plan Runecrafting →XP from the Cooking Station.
Most XP a craft: Codberry Smoothie, 1,200 XP.
Most XP a coin: Grilled Clownfish, 150 XP for 5 coins.
Boosts: nothing on the wiki raises Cooking XP.
Dish quality: each star adds 10% to a dish's stats, up to +50% at 5; the average quality rises a star for every 10 Cooking levels over the recipe's (the official wiki).
Plan Cooking →XP from the Alchemy Station, and from brewing elixirs in the cauldron.
Most XP a craft: Gelatin Distillate, 100 XP for 33 coins.
Most XP a coin: Bottled Glowdust, 70 XP for 12 coins.
Elixirs: a mix scoring over 80% brews; closer to 100% gives up to double Brewing XP (the dev log of 17 Oct 2025).
Plan Brewing →XP from the Artisan Station: accessories and tools.
Most XP a craft: Subnautic Amulet, 3,000 XP for 460 coins.
Most XP a coin: Greaves of Dashes, 750 XP for 87 coins.
Plan Artisan →XP from combining augments and levelling items at the Augmenting Station.
Item levels: 50 XP a rarity step (50 common, 100 uncommon…), +50% an upgrade already on it, +10% a base level (the patch notes of 5 Apr 2026).
We don't have data yet on xP a combine.
Plan Augmenting →XP from parkour courses (faster is more), warp mana and plushies.
Coins: a mana coin gives 50 Agility XP, a coin 5 (the official wiki).
Tree: speed, dash and ultimate perks; none raises Agility XP.
We don't have data yet on course XP by grade.
Plan Agility →XP from Adventurer's Guild tasks in every region.
XP: 200 a daily task and 500 a monthly task (the dev log of 29 Aug 2025).
Setup: it has no tree and no gear.
Plan Charisma →XP from combat rifts (by score), story dungeons and void rifts.
We don't have data yet on story dungeon XP.
Plan Dungeoneering →XP from hatching eggs, levelling pets and adventure minions.
We don't have data yet on xP a hatch and a pet level.
Plan Beastmaster →Furnishing your private island. The official wiki lists no way to earn its XP yet.
Setup: no tree, no gear.
Plan Construction →Coins a minute use the value the game shows in recipes, with each skill's best setup at your level. XP boosts add up each skill's amulet, food, pet and tree; guild upgrades and collections add more once you count them in the planner.