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Build planner

Magic with a staff at Combat Level 18

The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.

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Class
Weapon
Combat levelMarks: a new magic set unlocks
Focus

Armour

Shadespore · Rare · crafted with Runecrafting 14
HelmetShadespore HelmetRare · Lv 15 · Runecrafting 14
Throwables +7–9.8%Aura +7–9.8%Crit Chance +4–6%Base Def 56–84Health 7.5–10
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Sorcerer Helmet (Lv 18: −5% survivability)

ChestplateShadespore ChestplateRare · Lv 15 · Runecrafting 14
Throwables +7–9.8%Aura +7–9.8%Crit Chance +4–6%Base Def 56–84Health 7.5–10
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Sorcerer Chestplate (Lv 18: −5% survivability)

LeggingsShadespore LeggingsRare · Lv 15 · Runecrafting 14
Throwables +7–9.8%Aura +7–9.8%Crit Chance +4–6%Base Def 56–84Health 7.5–10
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Sorcerer Leggings (Lv 18: −5% survivability)

BootsShadespore BootsRare · Lv 15 · Runecrafting 14
Throwables +7–9.8%Aura +7–9.8%Crit Chance +4–6%Base Def 56–84Health 7.5–10
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Sorcerer Boots (Lv 18: −5% survivability)

Weapon, core and accessories

One of each; rings twice
WeaponVicious StaffUncommon · Lv 9 · Runecrafting 3 · 12 energy an attack · ability 12Arcane Damage 31.5–37.7 · Crit Chance +7–10% · ability Magical RayOther pick: Silver Staff (Lv 15: −4% damage)
Its augments
Slot 1
Slot 2
Needs a Weapon Transmogger V2 to open.
Class coreMage Class CoreArtisan 0Arcane +20% · ability Electric Charge
RingWilder RingRare · Artisan 15Crit Dmg +25–30%Other pick: Stone Ring (Lv 0: −6% damage, +11% survivability)
RingWilder RingRare · Artisan 15 · the same ring twiceCrit Dmg +25–30%
AmuletEye PatchRare · DropCrit Dmg +29.2–48.4%Other pick: Dungeoneer's Amulet IV (Lv 0: −9% damage)
GlovesThe 8 gloves on the wiki are for gathering, not combat.
GreavesGreaves of DashesUncommon · Lv 3 · Artisan 1Speed 10–15 · ability DashOther pick: Greaves of Evasion (Lv 3: much the same)

Weapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet.

Elixirs

Suggested: every one that helps, at its top level

Skill trees

Suggested with the gear · 18 of 18 points
Your Combat level. With bought points, type your total from the game.
Aim

Magic armour by level

Base Defense per piece
  1. Lv 0Cloth10–15Common
  2. Lv 4Sardine16.2–27Uncommon
  3. Lv 6Enchanter26.4–39.6Uncommon
  4. Lv 15Plain Cloth40–60Common
  5. Lv 15Shadespore56–84Rare · this build
  6. Lv 18Sorcerer55.2–82.8Uncommon
  7. Lv 22Aerospec75.6–113.4Rare
  8. Lv 27Queen Bee102.4–153.6Epic · set bonus
  9. Lv 30Storm's Legacy135.5–175.7Legendary · set bonus