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Build planner

Magic with a gauntlet at Combat Level 6

The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.

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Build for
Class
Weapon
Combat levelMarks: a new magic set unlocks
Focus
Damage per attack13.5–16.2Default Attack 60%, crits averaged in · the weapon's damage times its Default Attack, its damage bonuses and crits
Attack speed kept up100%4 energy an attack, 10 regained a second
Survivability482–642Health × defence

Armour

Enchanter · Uncommon · dropped
HelmetEnchanter HelmetUncommon · Lv 6 · Drop · ✦0
HelmetEnchanter HelmetUncommon · Lv 6 · Drop
Arcane +6–8.4%Base Def 26.4–39.6Max Energy 5–7.5Pierce Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Sardine Helmet (Lv 4: −2% survivability)

ChestplateEnchanter ChestplateUncommon · Lv 6 · Drop · ✦0
ChestplateEnchanter ChestplateUncommon · Lv 6 · Drop
Arcane +6–8.4%Base Def 26.4–39.6Max Energy 5–7.5Pierce Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Sardine Chestplate (Lv 4: −2% survivability)

LeggingsEnchanter LeggingsUncommon · Lv 6 · Drop · ✦0
LeggingsEnchanter LeggingsUncommon · Lv 6 · Drop
Arcane +6–8.4%Base Def 26.4–39.6Max Energy 5–7.5Pierce Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Sardine Leggings (Lv 4: −2% survivability)

BootsEnchanter BootsUncommon · Lv 6 · Drop · ✦0
BootsEnchanter BootsUncommon · Lv 6 · Drop
Arcane +6–8.4%Base Def 26.4–39.6Max Energy 5–7.5Pierce Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Sardine Boots (Lv 4: −2% survivability)

Weapons, core and accessories

One of each; rings twice, and a second weapon to swap to
Weapon 1Iron GauntletAura Damage 18–21.6 · ability Flurry KnucklesIts augments · ✦0
Weapon 1Iron GauntletCommon · Lv 6 · Drop · 4 energy an attack · ability 16Aura Damage 18–21.6 · ability Flurry Knuckles
Its augments
Slot 1
UpgradesLv 6✦0
Weapon 2Optional: a weapon you swap to, of any class. The scores and totals then switch between the two.
Class coreMage Class CoreArcane +20% · ability Electric Charge
Class coreMage Class CoreArtisan 0Arcane +20% · ability Electric Charge
RingStone RingHealth 15–25
RingStone RingUncommon · Artisan 2Health 15–25Other pick: Carcass Ring (Lv 0: −3% survivability)
RingStone RingHealth 15–25
RingStone RingUncommon · Artisan 2 · the same ring twiceHealth 15–25
AmuletDungeoneer's Amulet IVHealth Regen +25% · Speed 17
AmuletDungeoneer's Amulet IVRare · Artisan 15Health Regen +25% · Speed 17Other pick: Dungeoneer's Amulet III (Lv 0: much the same)
GlovesThe 8 gloves on the wiki are for gathering, not combat.
GreavesGreaves of DashesSpeed 10–15 · ability Dash
GreavesGreaves of DashesUncommon · Lv 3 · DropSpeed 10–15 · ability DashOther pick: Greaves of Evasion (Lv 3: much the same)

Weapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet. A second weapon is yours to pick: the planner chooses the rest for the first.

Elixirs

Suggested: every one that helps, at its top level

Skill trees

Suggested with the gear · 6 of 6 points
Your Combat level. With bought points, type your total from the game.
Aim

Magic armour by level

Base Defense per piece · swipe for more
  1. Lv 0Cloth10–15Common
  2. Lv 0Reaper15.9Epic · set bonus
  3. Lv 4Sardine16.2–27Uncommon
  4. Lv 6Enchanter26.4–39.6Uncommon · this build
  5. Lv 15Plain Cloth40–60Common
  6. Lv 15Shadespore56–84Rare
  7. Lv 18Sorcerer55.2–82.8Uncommon
  8. Lv 22Aerospec75.6–113.4Rare
  9. Lv 27Queen Bee102.4–153.6Epic · set bonus
  10. Lv 30Storm's Legacy126–189Legendary · set bonus