Other pick: Sardine Helmet (Lv 4: −2% survivability)
Build planner
Magic with a staff at Combat Level 6
The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.
Armour
Enchanter · Uncommon · crafted with Runecrafting 3Other pick: Sardine Chestplate (Lv 4: −2% survivability)
Other pick: Sardine Leggings (Lv 4: −2% survivability)
Other pick: Sardine Boots (Lv 4: −2% survivability)
Weapon, core and accessories
One of each; rings twiceWeapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet.
Elixirs
Suggested: every one that helps, at its top levelSkill trees
Suggested with the gear · 5 of 6 pointsMagic armour by level
Base Defense per piece- Lv 0
Cloth10–15Common - Lv 4
Sardine16.2–27Uncommon - Lv 6
Enchanter26.4–39.6Uncommon · this build - Lv 15
Plain Cloth40–60Common - Lv 15
Shadespore56–84Rare - Lv 18
Sorcerer55.2–82.8Uncommon - Lv 22
Aerospec75.6–113.4Rare - Lv 27
Queen Bee102.4–153.6Epic · set bonus - Lv 30
Storm's Legacy126–189Legendary · set bonus

