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Build planner

Ranged with a crossbow at Combat Level 15

The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.

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Build for
Class
Weapon
Combat levelMarks: a new ranged set unlocks
Focus
Damage per attack60.5–72.9Default Attack 200%, crits averaged in · the weapon's damage times its Default Attack, its damage bonuses and crits
Attack speed kept up99–100%16 energy an attack, 15.9 regained a second
Survivability682–830Health × defence

Armour

Animal Hunter ×3 · Deeproot Helmet
HelmetDeeproot HelmetEpic · Lv 13 · Drop
HelmetDeeproot HelmetEpic · Lv 13 · Drop
Base Def 103.1Max Health +19%Aura Defense 81.8Illusion Defense 81.2Aura Defense +33.8%
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.
Slot 3
LockedNo data yet on what opens a 3rd slot.

Other pick: Animal Hunter Helmet (Lv 6: −30% survivability)

ChestplateAnimal Hunter ChestplateUncommon · Lv 6 · Drop · ✦0
ChestplateAnimal Hunter ChestplateUncommon · Lv 6 · Drop
Pierce +6–8.4%Crit Dmg +8–12%Base Def 26.4–39.6Health 5–10Blunt Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Rough Leather Chestplate (Lv 15: much the same)

LeggingsAnimal Hunter LeggingsUncommon · Lv 6 · Drop · ✦0
LeggingsAnimal Hunter LeggingsUncommon · Lv 6 · Drop
Pierce +6–8.4%Crit Dmg +8–12%Base Def 26.4–39.6Health 5–10Blunt Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Rough Leather Leggings (Lv 15: much the same)

BootsAnimal Hunter BootsUncommon · Lv 6 · Drop · ✦0
BootsAnimal Hunter BootsUncommon · Lv 6 · Drop
Pierce +6–8.4%Crit Dmg +8–12%Base Def 26.4–39.6Health 5–10Blunt Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Rough Leather Boots (Lv 15: much the same)

Weapons, core and accessories

One of each; rings twice, and a second weapon to swap to
Weapon 1Silver CrossbowHeavy Damage 22.5–27 · ability PiercingIts augments · ✦0
Weapon 1Silver CrossbowCommon · Lv 15 · Drop · 16 energy an attack · ability 12Heavy Damage 22.5–27 · ability Piercing
Its augments
Slot 1
UpgradesLv 15✦0
Weapon 2Optional: a weapon you swap to, of any class. The scores and totals then switch between the two.
Class coreArcher Class CorePierce +20% · ability Barrage
Class coreArcher Class CoreArtisan 0Pierce +20% · ability BarrageOther pick: Bombardier Class Core (Lv 0: much the same)
RingOminous RingEnergy Regen 0.4–0.5
RingOminous RingUncommon · Artisan 10Energy Regen 0.4–0.5Other pick: Bronze Ring (Lv 0: −1% damage)
RingOminous RingEnergy Regen 0.4–0.5
RingOminous RingUncommon · Artisan 10 · the same ring twiceEnergy Regen 0.4–0.5
AmuletDungeoneer's Amulet IVHealth Regen +25% · Speed 17
AmuletDungeoneer's Amulet IVRare · Artisan 15Health Regen +25% · Speed 17Other pick: Dungeoneer's Amulet III (Lv 0: much the same)
GlovesThe 8 gloves on the wiki are for gathering, not combat.
GreavesGreaves of DashesSpeed 10–15 · ability Dash
GreavesGreaves of DashesUncommon · Lv 3 · DropSpeed 10–15 · ability DashOther pick: Greaves of Evasion (Lv 3: much the same)

Weapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet. A second weapon is yours to pick: the planner chooses the rest for the first.

Elixirs

Suggested: every one that helps, at its top level

Skill trees

Suggested with the gear · 15 of 15 points
Your Combat level. With bought points, type your total from the game.
Aim

Ranged armour by level

Base Defense per piece · swipe for more
  1. Lv 0Leather10–15Common
  2. Lv 2Frog14.7Epic · set bonus
  3. Lv 6Animal Hunter26.4–39.6Uncommon · this build
  4. Lv 15Rough Leather40–60Common
  5. Lv 18Rogue55.2–82.8Uncommon
  6. Lv 22Blackrib75.6–113.4Rare
  7. Lv 28Abyssal Blight105.6–158.4Epic