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Build planner

Ranged with a blowpipe at Combat Level 24

The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.

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Build for
Class
Weapon
Combat levelMarks: a new ranged set unlocks
Focus

Armour

Blackrib ×3 · Pirate hat
HelmetPirate hatRare · Lv 20 · Drop
Heavy +7–9.8%Blunt +7–9.8%Crit Dmg +15–20%Crit Chance +8–12%Base Def 35–52.5
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Blackrib Helmet (Lv 22: −11% damage, +17% survivability)

ChestplateBlackrib ChestplateRare · Lv 22 · Fletching 20
Heavy +7–9.8%Pierce +7–9.8%Crit Dmg +10–15%Base Def 75.6–113.4Health 10–12.5
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Rogue Chestplate (Lv 18: −6% damage, −11% survivability)

LeggingsBlackrib LeggingsRare · Lv 22 · Fletching 20
Heavy +7–9.8%Pierce +7–9.8%Crit Chance +5–7.5%Base Def 75.6–113.4Health 10–12.5
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Rogue Leggings (Lv 18: −9% damage, −11% survivability)

BootsBlackrib BootsRare · Lv 22 · Fletching 20
Heavy +7–9.8%Pierce +7–9.8%Crit Chance +5–7.5%Base Def 75.6–113.4Health 10–12.5
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Rogue Boots (Lv 18: −9% damage, −11% survivability)

Weapon, core and accessories

One of each; rings twice
WeaponRoyal BlowpipeLegendary · Lv 24 · Fletching 30 · 16 energy an attack · ability 12Heavy Damage 73–87.7 · Crit Dmg +12–15% · Crit Chance +6–9% · ability Chain Stinger · passive Critical Healing
Its augments
Slot 1
Slot 2
Needs a Weapon Transmogger V2 to open.
Slot 3
LockedNo data yet on what opens a 3rd slot.
Class coreArcher Class CoreArtisan 0Pierce +20% · ability Barrage
RingWilder RingRare · Artisan 15Crit Dmg +25–30%Other pick: Wild Ring (Lv 0: −2% damage)
RingWilder RingRare · Artisan 15 · the same ring twiceCrit Dmg +25–30%
AmuletDungeoneer's Amulet IVRare · Artisan 15Health Regen +25% · Speed 17Other pick: Dungeoneer's Amulet III (Lv 0: much the same)
GlovesThe 8 gloves on the wiki are for gathering, not combat.
GreavesGreaves of DashesUncommon · Lv 3 · Artisan 1Speed 10–15 · ability DashOther pick: Greaves of Evasion (Lv 3: much the same)

Weapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet.

Elixirs

Suggested: every one that helps, at its top level

Skill trees

Suggested with the gear · 24 of 24 points
Your Combat level. With bought points, type your total from the game.
Aim

Ranged armour by level

Base Defense per piece
  1. Lv 0Leather10–15Common
  2. Lv 6Animal Hunter26.4–39.6Uncommon
  3. Lv 15Rough Leather40–60Common
  4. Lv 18Rogue55.2–82.8Uncommon
  5. Lv 22Blackrib75.6–113.4Rare · this build
  6. Lv 28Abyssal Blight105.6–158.4Epic