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Build planner

Ranged with a bow at Combat Level 3

The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.

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Build for
Class
Weapon
Combat levelMarks: a new ranged set unlocks
Focus

Armour

Leather · Common · crafted with Fletching 0
HelmetLeather HelmetCommon · Fletching 0
Pierce +5–7%Base Def 10–15Pierce Defense 10–15
Augments
Slot 1
ChestplateLeather ChestplateCommon · Fletching 0
Pierce +5–7%Base Def 10–15Pierce Defense 10–15
Augments
Slot 1
LeggingsLeather LeggingsCommon · Fletching 0
Pierce +5–7%Base Def 10–15Pierce Defense 10–15
Augments
Slot 1
BootsLeather BootsCommon · Fletching 0
Pierce +5–7%Base Def 10–15Pierce Defense 10–15
Augments
Slot 1

Weapon, core and accessories

One of each; rings twice
WeaponBronze BowCommon · Fletching 0 · 8 energy an attack · ability 8Pierce Damage 14–16.8 · ability Arrow VolleyOther pick: Oak Bow (Lv 0: −22% damage)
Its augments
Slot 1
Class coreArcher Class CoreArtisan 0Pierce +20% · ability Barrage
RingAmber RingUncommon · Artisan 5Pierce +5–10% · Pierce Defense +5–10%Other pick: Stone Ring (Lv 0: −4% damage, +13% survivability)
RingAmber RingUncommon · Artisan 5 · the same ring twicePierce +5–10% · Pierce Defense +5–10%
AmuletEye PatchRare · DropCrit Dmg +29.2–48.4%Other pick: Dungeoneer's Amulet IV (Lv 0: −3% damage)
GlovesThe 4 gloves on the wiki are for gathering, not combat.
GreavesGreaves of DashesUncommon · Lv 3 · Artisan 1Speed 10–15 · ability DashOther pick: Greaves of Evasion (Lv 3: much the same)

Weapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet.

Elixirs

Suggested: every one that helps, at its top level

Skill trees

Suggested with the gear · 3 of 3 points
Your Combat level. With bought points, type your total from the game.
Aim

Energy: nothing in the combat trees raises it for this build.

Ranged armour by level

Base Defense per piece
  1. Lv 0Leather10–15Common · this build
  2. Lv 6Animal Hunter26.4–39.6Uncommon
  3. Lv 15Rough Leather40–60Common
  4. Lv 18Rogue55.2–82.8Uncommon
  5. Lv 22Blackrib75.6–113.4Rare
  6. Lv 28Abyssal Blight105.6–158.4Epic