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Build planner

Ranged with a kunai at Combat Level 6

The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.

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Build for
Class
Weapon
Combat levelMarks: a new ranged set unlocks
Focus
Damage per attack20.2–25Default Attack 80%, crits averaged in · the weapon's damage times its Default Attack, its damage bonuses and crits
Attack speed kept up111%6 energy an attack, 10 regained a second
Survivability456–611Health × defence

Armour

Animal Hunter · Uncommon · dropped
HelmetAnimal Hunter HelmetUncommon · Lv 6 · Drop · ✦0
HelmetAnimal Hunter HelmetUncommon · Lv 6 · Drop
Pierce +6–8.4%Crit Dmg +8–12%Base Def 26.4–39.6Health 5–10Blunt Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Frog Helmet (Lv 2: −10% survivability)

ChestplateAnimal Hunter ChestplateUncommon · Lv 6 · Drop · ✦0
ChestplateAnimal Hunter ChestplateUncommon · Lv 6 · Drop
Pierce +6–8.4%Crit Dmg +8–12%Base Def 26.4–39.6Health 5–10Blunt Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Frog Chestplate (Lv 2: −10% survivability)

LeggingsAnimal Hunter LeggingsUncommon · Lv 6 · Drop · ✦0
LeggingsAnimal Hunter LeggingsUncommon · Lv 6 · Drop
Pierce +6–8.4%Crit Dmg +8–12%Base Def 26.4–39.6Health 5–10Blunt Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Leather Leggings (Lv 0: −11% survivability)

BootsAnimal Hunter BootsUncommon · Lv 6 · Drop · ✦0
BootsAnimal Hunter BootsUncommon · Lv 6 · Drop
Pierce +6–8.4%Crit Dmg +8–12%Base Def 26.4–39.6Health 5–10Blunt Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Frog Boots (Lv 2: −11% survivability)

Weapons, core and accessories

One of each; rings twice, and a second weapon to swap to
Weapon 1Iron KunaiThrowables Damage 18–21.6 · ability RetourIts augments · ✦0
Weapon 1Iron KunaiCommon · Lv 6 · Drop · 6 energy an attack · ability 6Throwables Damage 18–21.6 · ability Retour
Its augments
Slot 1
UpgradesLv 6✦0
Weapon 2Optional: a weapon you swap to, of any class. The scores and totals then switch between the two.
Class coreBombardier Class CoreThrowables +20% · ability Cluster Toss
Class coreBombardier Class CoreDropThrowables +20% · ability Cluster TossOther pick: Archer Class Core (Lv 0: −15% damage)
RingBronze RingCrit Chance +2–3%
RingBronze RingUncommon · Artisan 0Crit Chance +2–3%Other pick: Stone Ring (Lv 0: −3% damage, +11% survivability)
RingBronze RingCrit Chance +2–3%
RingBronze RingUncommon · Artisan 0 · the same ring twiceCrit Chance +2–3%
AmuletDungeoneer's Amulet IVHealth Regen +25% · Speed 17
AmuletDungeoneer's Amulet IVRare · Artisan 15Health Regen +25% · Speed 17Other pick: Dungeoneer's Amulet III (Lv 0: much the same)
GlovesThe 8 gloves on the wiki are for gathering, not combat.
GreavesGreaves of DashesSpeed 10–15 · ability Dash
GreavesGreaves of DashesUncommon · Lv 3 · DropSpeed 10–15 · ability DashOther pick: Greaves of Evasion (Lv 3: much the same)

Weapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet. A second weapon is yours to pick: the planner chooses the rest for the first.

Elixirs

Suggested: every one that helps, at its top level

Skill trees

Suggested with the gear · 6 of 6 points
Your Combat level. With bought points, type your total from the game.
Aim

Ranged armour by level

Base Defense per piece · swipe for more
  1. Lv 0Leather10–15Common
  2. Lv 2Frog14.7Epic · set bonus
  3. Lv 6Animal Hunter26.4–39.6Uncommon · this build
  4. Lv 15Rough Leather40–60Common
  5. Lv 18Rogue55.2–82.8Uncommon
  6. Lv 22Blackrib75.6–113.4Rare
  7. Lv 28Abyssal Blight105.6–158.4Epic