Acorn
Not a corn.
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Used in
3 recipes
Acorn Flour
Acorn FlourCommon · MaterialCooking 0
Acorn Bread
Acorn BreadCommon · DishCooking 0
Lamina Elixir
Lamina ElixirUncommon · ElixirBrewing · mix 3Ruinis Elixirfrom the community elixir sheetBrewing · mix 1
Silvarum Elixir
Silvarum ElixirUncommon · ElixirBrewing · mix 1, 2, 3
Trajecta Elixir
Trajecta ElixirUncommon · ElixirBrewing · mix 1, 2
Oat Bar
Oat BarCommon · DishCooking 0
Shabby Gloves
Shabby GlovesUncommon · GloveArtisan 2
Sources
1 dropEditNot all data may be accurate. Recipes, stats, drops and prices can change at any time.
How loot bias works
Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:
newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.
A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.
| Source | Kind | Qty | Chance |
|---|---|---|---|
| Oak Tree | node | 1× | 33% (1/3) |
CompendiumWoodcutting: Oak Tree (req. level 1), 33% drop chance
Notes from players
No notes yet.