IslesWikiNot officially affiliated with Isles

Acorn

CommonRaw Material

Not a corn.

Help finish this page

  • Merchant price · we don't have data yet+ Add

Changes are reviewed before they go live. Accepted changes count on your profile.

Used in

3 recipes
  • Acorn FlourAcorn FlourCommon · Materialtakes 1×Cooking 0
    • Acorn BreadAcorn BreadCommon · Dishtakes 4×Cooking 0
    • Lamina ElixirLamina ElixirUncommon · Elixirtakes 1×Brewing · mix 3
    • Ruinis Elixirfrom the community elixir sheettakes 1×Brewing · mix 1
    • Silvarum ElixirSilvarum ElixirUncommon · Elixirtakes 1×, 1×, 2×Brewing · mix 1, 2, 3
    • Trajecta ElixirTrajecta ElixirUncommon · Elixirtakes 2×, 1×Brewing · mix 1, 2
  • Oat BarOat BarCommon · Dishtakes 4×Cooking 0
  • Shabby GlovesShabby GlovesUncommon · Glovetakes 12×Artisan 2

Sources

1 dropEdit

Not all data may be accurate. Recipes, stats, drops and prices can change at any time.

How loot bias works

Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:

newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)

Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.

A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.

SourceKindQtyChance
Oak Treenode1×33% (1/3)

CompendiumWoodcutting: Oak Tree (req. level 1), 33% drop chance

Notes from players

No notes yet.

Know something the page doesn't say? Add a note.Log in to add a note