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Harpy Talon

UncommonRaw Material

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Used in

7 recipes
  • Aerospec BootsAerospec BootsRare · Bootstakes 1×Runecrafting 20
  • Aerospec ChestplateAerospec ChestplateRare · Chestplatetakes 1×Runecrafting 20
  • Aerospec HelmetAerospec HelmetRare · Helmettakes 1×Runecrafting 20
  • Aerospec LeggingsAerospec LeggingsRare · Leggingstakes 1×Runecrafting 20
  • Cordical HandleCordical HandleUncommon · Materialtakes 1×Fletching 10
    • AetherisAetherisLegendary · Speartakes 16×Smithing 15
    • Carrionblade SwordCarrionblade SwordRare · Swordtakes 8×Smithing 25
    • Gladiator AxeGladiator AxeUncommon · Axetakes 4×Smithing 18
    • LurecasterLurecasterUncommon · Fishing Rodtakes 6×Artisan 6
    • ShardpickShardpickUncommon · Pickaxetakes 3×Artisan 6
    • Skeletal BowSkeletal BowUncommon · Bowtakes 2×Fletching 3
    • TidecatcherTidecatcherUncommon · Fishing Rodtakes 3×Artisan 6
    • TimberbladeTimberbladeUncommon · Hatchettakes 6×Artisan 6
    • Vicious DirkVicious DirkUncommon · DaggerRapid Strikes (Cost 8) — Rapidly hit the target five times for 50% damage. Consumes 1 Honing Stone.takes 3×Smithing 6
    • Vicious StaffVicious StaffUncommon · StaffMagical Ray (Cost 12) — Fire a ray that pierces through enemies, dealing damage. Consumes 1 Magic Rune.takes 3×Runecrafting 3
    • VinesweeperVinesweeperUncommon · Hoetakes 6×Artisan 6
  • Homing Turtle ShellHoming Turtle ShellRare · Kunaitakes 2×Fletching 18
  • Studded Turtle ShellStudded Turtle ShellRare · Kunaitakes 2×Fletching 18

Sources

1 dropEdit

Not all data may be accurate. Recipes, stats, drops and prices can change at any time.

How loot bias works

Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:

newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)

Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.

A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.

SourceKindQtyChance
Harpy Broodmother (Lv 25)boss1×9% (1/11)

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