The Drizzler
Stat ranges
Estimated from 3 copiesEditNot confirmed yet. No crafting station shows this item's ranges, so these are worked out from the copies players have seen and can still change.
Estimated from the rolls on 3 copies, so the ends can still move. Where the estimate reaches past the known rolls, those are listed under the stat. Stats marked exact are worked out from the rolls the copies carry: those ends are the game's own.
Abilities and bonuses
EditFire a projectile that deals 250% damage and heals nearby players around you for 5% ❤Max Health on hit. Consumes 1 Spell Rune!
Heal for ❤ 2.5% Health every hit.
Upgrades
Lv 25 to 35EditHow upgrades workstones, tiers and how each stat grows
Each upgrade at the Item Upgrade Station, the Augmenting Station's second page, adds a level; the ✦ number on a tooltip counts them. Items go up to level 35, so how many upgrades one takes depends on its level: a level-10 piece takes up to 25. A weapon's damage rises 3.33% a level and armour's defence 20% a level; crit chance, crit damage, Energy Regen, Max Health and armour's damage bonuses rise 10% of their base for each upgrade. The range of Crit Damage is an estimate, so what it grows to is too. Tier I upgrade stones work on items from level 0 to 19 and tier II from 20 to 39, and the kind goes by the item's theme: Hunter for items without one, Ravager for monsters, Verdant for nature, Azure for water, Celestial for aether and Corrupt for the void (the official wiki). We don't have data yet on how many stones, coins and materials each step costs.
Help finish this page
- Stat ranges · not confirmed yet+ Add
- Upgrade costs · we don't have data yet+ Add
- Recipe · we don't have data yet+ Add
- What drops it · we don't have data yet+ Add
- Merchant price · we don't have data yet+ Add
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Other magic staves
Highest damage firstUsed in
We don't have data yet on anything that uses it. That comes from other items' recipes, so it fills in as those are added.
Notes from players
No notes yet.