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Oak Log

CommonRaw Material

A piece of oak wood.

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Used in

1 recipe
  • Oak ScrapOak ScrapCommon · Materialtakes 1×Fletching 0
    • BowlBowlCommon · Materialtakes 3×Cooking 0
    • Bronze AxeBronze AxeCommon · AxeGreat Slice (Cost 6) — Slash a larger area in front of you, dealing 75% damage to nearby enemies. Consumes 1 Honing Stone.takes 2×Smithing 0
    • Bronze BowBronze BowCommon · Bowtakes 2×Fletching 0
    • Bronze Fishing RodBronze Fishing RodUnknowntakes 4×Artisan 1
    • Bronze GreatbowBronze GreatbowCommon · Greatbowtakes 2×Fletching 0
    • Bronze HatchetBronze HatchetUnknowntakes 4×Artisan 1
    • Bronze HoeBronze HoeUnknowntakes 4×Artisan 1
    • Bronze PickaxeBronze PickaxeUnknowntakes 4×Artisan 1
    • Bronze StaffBronze StaffCommon · StaffMagical Ray (Cost 12) — Fire a ray that pierces through enemies, dealing damage. Consumes 1 Magic Rune.takes 2×Runecrafting 0
    • Bronze SwordBronze SwordCommon · SwordPower Slash (Cost 8) — Slash a single target, dealing double damage. Consumes 1 Honing Stone.takes 2×Smithing 0
    • Bronze WandBronze WandCommon · WandBlast Projectile (Cost 8) — Fire a projectile that deals 50% damage to nearby mobs on impact. Consumes 1 Magic Rune.takes 2×Runecrafting 0
    • Oak Fishing RodOak Fishing RodCommon · Fishing Rodtakes 1×Artisan 0
    • The JuicerThe JuicerRare · Pickaxetakes 64×Artisan 8
    • Tin Fishing RodTin Fishing RodCommon · Fishing Rodtakes 1×Artisan 0
    • Tin HatchetTin HatchetCommon · Hatchettakes 1×Artisan 0
    • Tin HoeTin HoeCommon · Hoetakes 1×Artisan 0
    • Tin PickaxeTin PickaxeCommon · Pickaxetakes 1×Artisan 0
    • Wooden ArrowWooden ArrowCommon · Ammotakes 1×Fletching 0

Sources

2 dropsEdit

Not all data may be accurate. Recipes, stats, drops and prices can change at any time.

How loot bias works

Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:

newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)

Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.

A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.

SourceKindQtyChance
Oak Treenode1×67%
Whisper Treenode1×67%

CompendiumWoodcutting: Oak Tree (req. level 1), 67% drop chance

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