Oak Log
A piece of oak wood.
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Used in
1 recipe
Oak Scrap
Oak ScrapCommon · MaterialFletching 0
Bowl
BowlCommon · MaterialCooking 0
Goblin Ear Stew
Goblin Ear StewUncommon · DishCooking 7
Mushroom Stew
Mushroom StewCommon · DishCooking 1
Bronze Axe
Bronze AxeCommon · AxeGreat Slice (Cost 6) — Slash a larger area in front of you, dealing 75% damage to nearby enemies. Consumes 1 Honing Stone.Smithing 0
Bronze Bow
Bronze BowCommon · BowFletching 0
Bronze Fishing Rod
Bronze Fishing RodUnknownArtisan 1
Bronze Greatbow
Bronze GreatbowCommon · GreatbowFletching 0
Bronze Hatchet
Bronze HatchetUnknownArtisan 1
Bronze Hoe
Bronze HoeUnknownArtisan 1
Bronze Pickaxe
Bronze PickaxeUnknownArtisan 1
Bronze Staff
Bronze StaffCommon · StaffMagical Ray (Cost 12) — Fire a ray that pierces through enemies, dealing damage. Consumes 1 Magic Rune.Runecrafting 0
Bronze Sword
Bronze SwordCommon · SwordPower Slash (Cost 8) — Slash a single target, dealing double damage. Consumes 1 Honing Stone.Smithing 0
Bronze Wand
Bronze WandCommon · WandBlast Projectile (Cost 8) — Fire a projectile that deals 50% damage to nearby mobs on impact. Consumes 1 Magic Rune.Runecrafting 0
Oak Fishing Rod
Oak Fishing RodCommon · Fishing RodArtisan 0
The Juicer
The JuicerRare · PickaxeArtisan 8
Tin Fishing Rod
Tin Fishing RodCommon · Fishing RodArtisan 0
Tin Hatchet
Tin HatchetCommon · HatchetArtisan 0
Tin Hoe
Tin HoeCommon · HoeArtisan 0
Tin Pickaxe
Tin PickaxeCommon · PickaxeArtisan 0
Wooden Arrow
Wooden ArrowCommon · AmmoFletching 0
Sources
2 dropsEditNot all data may be accurate. Recipes, stats, drops and prices can change at any time.
How loot bias works
Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:
newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.
A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.
| Source | Kind | Qty | Chance |
|---|---|---|---|
| Oak Tree | node | 1× | 67% |
| Whisper Tree | node | 1× | 67% |
CompendiumWoodcutting: Oak Tree (req. level 1), 67% drop chance
Notes from players
No notes yet.