Tin Ore Deposit
Drops
Chances may not be exactEditHow loot bias works
Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:
newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.
A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.
The rare one: Guild Delver Gloves 0.01% (1/10,001).
On average: the gathers one drop takes. Every gather is a fresh roll.
Modifiers
It can spawn better or worse| Better | Worse | The node… |
|---|---|---|
| Rich | Poor | drops more or fewer main resources |
| Dense | Scarce | spawns with more or fewer resources |
| Weak | Strong | takes less or more time to gather |
| Lucky | Plain | spawns more or fewer QTEs (quick-time events) |
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