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Build planner

Melee with a sword at Combat Level 6

The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.

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Build for
Class
Weapon
Combat levelMarks: a new melee set unlocks
Focus
Damage per attack30.4–40.4Default Attack 100%, crits averaged in · the weapon's damage times its Default Attack, its damage bonuses and crits
Attack speed kept up100%8 energy an attack, 10 regained a second
Survivability578–834Health × defence

Armour

Stonescale · Uncommon · dropped
HelmetStonescale HelmetUncommon · Lv 6 · Drop · ✦0
HelmetStonescale HelmetUncommon · Lv 6 · Drop
Slash +6–8.4%Crit Chance +2–4%Base Def 26.4–39.6Health 5–10Arcane Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Iron Helmet (Lv 3: −2% damage, −8% survivability)

ChestplateStonescale ChestplateUncommon · Lv 6 · Drop · ✦0
ChestplateStonescale ChestplateUncommon · Lv 6 · Drop
Slash +6–8.4%Crit Chance +2–4%Base Def 26.4–39.6Health 5–10Arcane Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Iron Chestplate (Lv 3: −2% damage, −8% survivability)

LeggingsStonescale LeggingsUncommon · Lv 6 · Drop · ✦0
LeggingsStonescale LeggingsUncommon · Lv 6 · Drop
Slash +6–8.4%Crit Chance +2–4%Base Def 26.4–39.6Health 5–10Arcane Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Iron Leggings (Lv 3: −2% damage, −8% survivability)

BootsStonescale BootsUncommon · Lv 6 · Drop · ✦0
BootsStonescale BootsUncommon · Lv 6 · Drop
Slash +6–8.4%Crit Chance +2–4%Base Def 26.4–39.6Health 5–10Arcane Defense 26.4–39.6
UpgradesLv 6✦0
Augments
Slot 1

Other pick: Iron Boots (Lv 3: −2% damage, −8% survivability)

Weapons, core and accessories

One of each; rings twice, and a second weapon to swap to
Weapon 1Iron SwordSlash Damage 18–21.6 · ability Power SlashIts augments · ✦0
Weapon 1Iron SwordCommon · Lv 6 · Drop · 8 energy an attack · ability 8Slash Damage 18–21.6 · ability Power SlashOther pick: Bronze Sword (Lv 0: −17% damage)
Its augments
Slot 1
UpgradesLv 6✦0
Weapon 2Optional: a weapon you swap to, of any class. The scores and totals then switch between the two.
Class coreSwordsman Class CoreSlash +20% · ability Turmoil Slash
Class coreSwordsman Class CoreArtisan 0Slash +20% · ability Turmoil SlashOther pick: Assassin Class Core (Lv 0: −12% damage)
RingStone RingHealth 15–25
RingStone RingUncommon · Artisan 2Health 15–25Other pick: Carcass Ring (Lv 0: −2% survivability)
RingStone RingHealth 15–25
RingStone RingUncommon · Artisan 2 · the same ring twiceHealth 15–25
AmuletDungeoneer's Amulet IVHealth Regen +25% · Speed 17
AmuletDungeoneer's Amulet IVRare · Artisan 15Health Regen +25% · Speed 17Other pick: Dungeoneer's Amulet III (Lv 0: much the same)
GlovesThe 8 gloves on the wiki are for gathering, not combat.
GreavesGreaves of DashesSpeed 10–15 · ability Dash
GreavesGreaves of DashesUncommon · Lv 3 · DropSpeed 10–15 · ability DashOther pick: Greaves of Evasion (Lv 3: much the same)

Weapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet. A second weapon is yours to pick: the planner chooses the rest for the first.

Elixirs

Suggested: every one that helps, at its top level

Skill trees

Suggested with the gear · 6 of 6 points
Your Combat level. With bought points, type your total from the game.
Aim

Melee armour by level

Base Defense per piece · swipe for more
  1. Lv 0Bronze10–15Common
  2. Lv 3Iron16–24Common
  3. Lv 6Stonescale26.4–39.6Uncommon · this build
  4. Lv 10Infused Bronze63–84Rare
  5. Lv 12Aetherbloom24.5–36.7Legendary · set bonus
  6. Lv 15Silver40–60Common
  7. Lv 18Mercenary55.2–82.8Uncommon
  8. Lv 25Leviahide84–126Rare