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Alpha Boar Mask

EpicHelmetCombat Lv 10Melee2 augment slots

Stat ranges

Exact, from 52 copiesEdit
Slash Defense72 – 96
Blunt Defense72 – 96
Base Defense72 – 96
Slash Damage+8 – 11.2%
Aura Damage+8 – 11.2%
Max Health+15 – 20%
Combat Exp+7 – 10%

Exact: worked out from the rolls 52 copies carry, so these are the game's own ends. Each copy rolls every stat evenly between them.

Upgrades

Lv 10 to 35Edit
Lv 35✦25
25 upgrades: the first 10 take tier I stones, the other 15 tier II
Slash Defense72 – 96192 – 256
Blunt Defense72 – 96192 – 256
Base Defense72 – 96192 – 256
Slash Damage+8 – 11.2%+28 – 39.2%
Aura Damage+8 – 11.2%+28 – 39.2%
Max Health+15 – 20%we don't have data yet
Combat Exp+7 – 10%we don't have data yet
Upgrade costs
  • Lv 10 → 11 up to Lv 34 → 35: we don't have data yet

+ Add upgrade costs

How upgrades workstones, tiers and how each stat grows

Each upgrade at the Item Upgrade Station, the Augmenting Station's second page, adds a level; the ✦ number on a tooltip counts them. Items go up to level 35, so how many upgrades one takes depends on its level: a level-10 piece takes up to 25. A weapon's damage rises 3.33% a level and armour's defence 20% a level; crit chance, crit damage, Energy Regen, Max Health and armour's damage bonuses rise 10% of their base for each upgrade. We don't have data yet on how its other stats grow. Tier I upgrade stones work on items from level 0 to 19 and tier II from 20 to 39, and the kind goes by the item's theme: Hunter for items without one, Ravager for monsters, Verdant for nature, Azure for water, Celestial for aether and Corrupt for the void (the official wiki). We don't have data yet on how many stones, coins and materials each step costs.

Help finish this page

  • Upgrade costs · we don't have data yet+ Add
  • Merchant price · we don't have data yet+ Add

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Other melee helmets

Highest Base Defense first
Leviahide HelmetLv 2584 – 126
Alpha Boar MaskLv 1072 – 96
Infused Bronze HelmetLv 1063 – 84
Mercenary HelmetLv 1855.2 – 82.8
Silver HelmetLv 1540 – 60
Copper Mining HelmetLv 831.2 – 46.8
Stonescale HelmetLv 626.4 – 39.6
Aetherbloom HelmetLv 1224.5 – 36.7

All 10 in the item list →

Sources

1 dropEdit

Not all data may be accurate. Recipes, stats, drops and prices can change at any time.

How loot bias works

Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:

newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)

Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.

A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.

SourceKindQtyChance
Alpha Boar (Lv 15)boss1×0.58% (1/172)

Used in

We don't have data yet on anything that uses it. That comes from other items' recipes, so it fills in as those are added.

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