Alpha Boar
The alpha of the boar species, which can be found in the woods after killing enough of its kind.
Drops
Chances may not be exactEditHow boss loot works: you get drops only when you deal it at least 500 damage. The more you contribute, the more points you get, and your points add loot bias for that kill on top of your own: the kill screen's “Rare Loot Chance”, +60% at 1 point. Put yours in Kill bonus to see those chances. Every kill rolls its drops three times, whatever your points.
How loot bias works
Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:
newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.
A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.
Every kill · 100%5 Coins×3150 Exp×250 Exp
The rare ones: Alpha Tusk Greatbow 0.58% (1/172), Alpha Boar Mask 0.58% (1/172), Dice of Karma I 0.12% (1/861).
On average: the kills one drop takes, the drops rolled 3 times a kill, with your loot bias. Every kill is a fresh roll.
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