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Alpha Tusk Greatbow

EpicGreatbowCombat Lv 10Ranged2 augment slots

Stat ranges

Exact, from 8 copiesEdit
Pierce Damage26 – 31.2
Crit Chance+7 – 10%
Energy Regen0.6 – 0.9
Default Attacka normal attack deals the damage times this150%
Normal attackbefore bonuses and crits; an ability deals its own share39 – 46.8

Exact: worked out from the rolls 8 copies carry, so these are the game's own ends. Each copy rolls every stat evenly between them.

Ability

Edit
Ability · right clickTusknity12 energy

Fire three tusks in a straight line, dealing 75% damage. Consumes 1 Wooden Arrow!

Upgrades

Lv 10 to 35Edit
Lv 35✦25
25 upgrades: the first 10 take tier I stones, the other 15 tier II
Pierce Damage26 – 31.242.2 – 50.7
Crit Chance+7 – 10%+24.5 – 35%
Energy Regen0.6 – 0.92.1 – 3.15
Upgrade costs
  • Lv 10 → 11 up to Lv 34 → 35: we don't have data yet

+ Add upgrade costs

How upgrades workstones, tiers and how each stat grows

Each upgrade at the Item Upgrade Station, the Augmenting Station's second page, adds a level; the ✦ number on a tooltip counts them. Items go up to level 35, so how many upgrades one takes depends on its level: a level-10 piece takes up to 25. A weapon's damage rises 3.33% a level and armour's defence 20% a level; crit chance, crit damage, Energy Regen, Max Health and armour's damage bonuses rise 10% of their base for each upgrade. Tier I upgrade stones work on items from level 0 to 19 and tier II from 20 to 39, and the kind goes by the item's theme: Hunter for items without one, Ravager for monsters, Verdant for nature, Azure for water, Celestial for aether and Corrupt for the void (the official wiki). We don't have data yet on how many stones, coins and materials each step costs.

Help finish this page

  • Upgrade costs · we don't have data yet+ Add
  • Merchant price · we don't have data yet+ Add

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Other ranged greatbows

Highest damage first
Alpha Tusk GreatbowLv 10Pierce 26 – 31.2
Silver GreatbowLv 15Pierce 22.5 – 27
Iron GreatbowLv 6Pierce 18 – 21.6
Bronze GreatbowPierce 15 – 18

Open in the item list →

Sources

1 dropEdit

Not all data may be accurate. Recipes, stats, drops and prices can change at any time.

How loot bias works

Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:

newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)

Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.

A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.

SourceKindQtyChance
Alpha Boar (Lv 15)boss1×0.58% (1/172)

Used in

We don't have data yet on anything that uses it. That comes from other items' recipes, so it fills in as those are added.

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