Search everything: items, elixirs, pets, augments, minions and their places, shrines, the bestiary, bosses, gathering nodes and rifts.
loot bias — the name, a stat or the tooltip has it#alliance — only the tooltip, lore or ids@weapons/magic — item category contains itaether, #alliance — comma means andPress / to jump here. Each page also has its own filter for the list in front of you.
Pick a team, a place and a length to see what they'd bring back. Abilities are listed with your team, but not added into the numbers yet.
TortoiseMining · 1.0 Power · 2.0 EfficiencyGain +10.0% Mining Efficiency at Extended - 250% Length.not here: only at Extended length
GorillaMining · 3.0 Power · 0.0 EfficiencyConvert 25% Mining Efficiency into +40.0% Mining Power.counts here
RhinoMining · 2.0 Power · 1.0 EfficiencyWe don’t have data yet on its ability.
SnailFarming · 1.0 Power · 2.0 EfficiencyGain +20.0% Farming Efficiency at Extended - 250% Length.not here: Dripstone Cave doesn’t need Farming
BeaverMining · 1.0 Power · 2.0 EfficiencyGrants +15.0% Mining Efficiency while in a Cave.counts here (Cave)For this exact team, place and length the game showed 7.2 Mining Power (5.2 Eff), 275.1s/i, 39 items and +585 exp at 36.6% success: abilities add a little.
Useful stats: the power and efficiency of the minions whose skill the place needs.
Interval: 360 seconds ÷ log10(10 × efficiency ÷ the place's power + 10). More efficiency, shorter waits.
Expected items: the adventure's seconds ÷ the interval, times the success chance, rounded down.
Experience: items × the place's exp per item.
These match the game on the adventures we've checked. We don't have data yet on places that need two skills, or on how Combat power is worked out.