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What each augment adds to a weapon or armour piece, tier by tier. Where we don't have data on a tier yet, players fill it in.
| What it does | I | II | III | IV | V | VI | |
|---|---|---|---|---|---|---|---|
| Weapon augments23 · they go in a weapon's slots | |||||||
| CRITS have a 20% chance to chain 2 nearby enemies at 20% damage. 4s cooldown. | 20% | 28% | 36% | 44% | – | – | |
| Killing an enemy will cast smaller explosions, dealing 125% damage. 5s cooldown. | 125% | 150% | 175% | – | – | – | |
| Dealing effective elemental damage will briefly increase Elemental Power by 20 of you and nearby players. Excludes Void and Aether. | +20 | – | – | – | – | – | |
| Killing an enemy has a 5% chance to reset your Ultimate Cooldown. 30s cooldown. | 5% | – | – | – | – | – | |
| 15% to strike an extra hit at 50% damage | 15% | 21% | 27% | – | – | – | |
| Deal up to +15% damage the less health you have. | +15% | – | – | – | – | – | |
| Deal up to +20% damage the less health your enemy has. | +20% | +28% | +36% | – | +52% | +60% | |
| Your first hit on an enemy will deal +20% damage. | +20% | – | – | – | +52% | – | |
| Deal +25% damage if no other mobs are nearby. | +25% | – | – | – | – | – | |
| The target enemy will take +1.5% damage per hit for 2s, up to 10 hits. | +1.5% | +1.8% | +2.1% | – | – | +3% | |
| Deal up to +15% damage the more health your enemy has. | +15% | – | – | – | – | – | |
| 5% chance to not consume ammo. | 5% | 7% | 9% | 11% | – | – | |
| Heal for 2% HP on kill. | 2% | – | – | – | – | – | |
| 25% chance to gain 2 Coins per kill. | 25% | – | – | 20% | – | – | |
| Regenerate 5 Energy on kill. | 5 | – | – | – | – | – | |
| +5% Arcane Damage | +5% | – | +9% | – | – | – | |
| +5% Aura Damage | 5% | 7% | – | – | – | – | |
| +5% Blunt Damage | +5% | – | – | – | – | – | |
| +5% Heavy Damage | +5% | – | – | – | – | – | |
| +5% Piercing Damage | +5% | – | – | – | – | – | |
| +5% Slash Damage | +5% | +7% | – | – | +13% | – | |
| +5% Stab Damage | +5% | +7% | +9% | – | – | – | |
| +5% Throwable Damage | +5% | +7% | – | – | – | – | |
| Armour augments17 · they go in a helmet, chestplate, leggings or boots | |||||||
| Regain 0.5% Energy every time you take damage. | 0.5% | – | – | – | – | – | |
| Tier II: Gain a 7% chance to negate damage less than 25% Max Health. | – | 7% | – | – | – | – | |
| While below 25% HP, take 40% less damage for 3s. Does not stack! | 40% | – | 48% | – | – | – | |
| Take 10% Less Knockback | 10% | – | – | – | – | – | |
| +4% Arcane Defense | +4% | +5% | – | – | – | – | |
| +4% Aura Defense | +4% | – | – | – | – | – | |
| +4% Blunt Defense | 4% | 5% | – | – | – | – | |
| +5% Max Health | +5% | +6% | – | – | – | – | |
| +2.5% Energy Regen | +2.5% | +3% | +3.5% | – | – | – | |
| +5% Health Regen | +5% | +6% | – | – | – | – | |
| +4% Illusion Defense | +4% | – | – | – | – | – | |
| +4% Piercing Defense | +4% | +5% | – | – | – | – | |
| +4% Slash Defense | +4% | +5% | +6% | – | – | – | |
| +4% Stab Defense | +4% | – | – | – | – | – | |
| +4% Throwable Defense | +4% | – | – | – | – | – | |
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The rift glossary lists them, but we don't have data on them yet. Seen one? Add what it does.
The game's files have 5 more augment icons. We don't have data on them yet.