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Adventure Minions

Minions drop while you gather. Send up to five on an adventure while you're away, and they come back with resources and Beastmaster exp.

/minions79 minions6 kinds22 places on 5 islesPlan an adventurePlaces to send themPlaces
The game's own menu: your minions on the left, the team of five along the front, the map to pick where they go.
  1. 1. Collect themThey drop while you gather or fight, and the Zookeeper trades one for materials every hour.
  2. 2. Pick a teamUp to five. Each adds power and efficiency to its skill (Combat minions add health and damage), and most have an ability.
  3. 3. Pick a placeEach place needs power in one or two skills. Send them for 50% to 250% of its time: longer brings back more.
  4. 4. Claim the lootResources and Beastmaster exp when they're back. Cancel early and you get nothing.

Getting minions

They drop while you gather or fight. When one drops, its rarity is:

Common75%
Uncommon20%
Rare5%

Epic and Legendary minions don't drop this way. We don't have data yet on where they come from.

After a minion drops, the chance is 0% for an hour. After that it climbs the longer you go without one.

Every hour the wandering Zookeeper asks for materials in return for a minion. We don't have data yet on what it asks for.

During the Minion Adoption event they drop twice as fast.

Beastmaster perks that help
Tired of Waiting“Increase the chance of passively dropping an Adventure Minion by 20.0%.”5 levels · the first costs 2 points
Gather Determination“Decrease the cooldown of passively obtaining an Adventure Minion by 10.0%.”5 levels · the first costs 3 points
Lucky Scoop“Multiply the chance of passively obtaining a RARE Adventure Minion by 10.0%.”5 levels · the first costs 2 points
The Beastmaster tree

Levels

Every minion starts at level 1. Four copies make level 2: the menu shows how many you've collected and how many until the next level.

We don't have data yet on level 2 stats, or on what later levels take.

Unicorn raises the minion on its right by one level.