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Basic Fishing Spot

Fishing spot · power 1 · 20–50 lives · back after 60–120 s · every 10 s at base
Coins an hour261Priced100%

Strategies

What you do when a spot runs out. Each way counts the best one you tick on the calculator.
Stay
241coins an hour · 110 catches
  1. Gather its 35 lives: 1,061 s.
  2. Wait while it comes back: 90 s.
  3. A round: 1,151 s for 35 lives.
Server swap
258coins an hour · 117 catches
  1. Gather its 35 lives: 1,061 s, then swap: 15 s, the cooldown.
  2. Go round 2 servers of the 11. Back on the first, it ran out 1,091 s ago, past its 90 s respawn: no wait.
  3. A round: 2,151 s for 2 × 35 lives.
RouteCounted
261coins an hour · 119 catches
  1. 2 spots, 35 lives each: 1,061 s at each.
  2. Round the loop: 26 blocks in 4.7 s at speed 100, sprinting.
  3. Back at the first, it ran out 1,065 s ago, past its 90 s respawn: no wait.
  4. A round: 2,126 s for 2 × 35 lives.

We assume a server swap puts you back on the same spot next to the spot, and that each server's spot is its own, so it's full on the next server. A swap takes 15 s, the game's cooldown. A spot's respawn counts from when it runs out, and other players aren't counted. Travel is 4.3 blocks a second walking and 5.6 sprinting at speed 100, a jump as sprinting; swimming counts at 2.2, Minecraft's usual: we don't have data yet on swimming speed on Isles.

The route: 2 Basic Fishing Spots

The quickest loop of 2 we found on the map, found with the route finder (swimming and jumps on). We try loops of 2 to 6; this one gathers the most at your stats.

12
  1. 1 → 213 blocks (13 on land)2.2 s
  2. 2 → 114 blocks (14 on land)2.4 s
Open on the map ↗
DropChanceAn hourPriceCoins an hour
Raw Sardine80%94.82190
Stone Pebble20%23.7371.1
Guild Angler Gloves1 in 12,500under 0.100
Total, priced drops only261

Counted with your typed fishing stats: efficiency 0, luck +0%, chance 33%, Specialist 0. Change them on the calculator.

Most items don't have a merchant price on the wiki yetOnly 208 items have one so far. Coins an hour count only the drops we have a price for, so a way can be worth more than it shows here. Each result says how much of what it drops is priced. Prices are what a merchant pays, entered by players and checked before they go live.
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