- Gather its 35 lives: 1,061 s.
- Wait while it comes back: 90 s.
- A round: 1,151 s for 35 lives.
River Fishing Spot
Fishing spot · power 2 · 20–50 lives · back after 60–120 s · every 10 s at baseStrategies
What you do when a spot runs out. Each way counts the best one you tick on the calculator.- Gather its 35 lives: 1,061 s, then swap: 15 s, the cooldown.
- Go round 2 servers of the 11. Back on the first, it ran out 1,091 s ago, past its 90 s respawn: no wait.
- A round: 2,151 s for 2 × 35 lives.
- 2 spots, 35 lives each: 1,061 s at each.
- Round the loop: 42 blocks in 7.5 s at speed 100, sprinting.
- Back at the first, it ran out 1,068 s ago, past its 90 s respawn: no wait.
- A round: 2,129 s for 2 × 35 lives.
We assume a server swap puts you back on the same spot next to the spot, and that each server's spot is its own, so it's full on the next server. A swap takes 15 s, the game's cooldown. A spot's respawn counts from when it runs out, and other players aren't counted. Travel is 4.3 blocks a second walking and 5.6 sprinting at speed 100, a jump as sprinting; swimming counts at 2.2, Minecraft's usual: we don't have data yet on swimming speed on Isles.
The route: 2 River Fishing Spots
The quickest loop of 2 we found on the map, found with the route finder (swimming and jumps on). We try loops of 2 to 6; this one gathers the most at your stats.
- 1 → 221 blocks (21 on land)3.8 s
- 2 → 121 blocks (21 on land)3.8 s
| Drop | Chance | An hour | Price | Coins an hour |
|---|---|---|---|---|
| 76% | 90 | 3 | 270 | |
| 19% | 22.5 | 6 | 135 | |
| 3.8% | 4.5 | 0 | 0 | |
| 1 in 131 | 0.9 | 0 | 0 | |
| 1 in 13,158 | under 0.1 | 0 | 0 | |
| Total, priced drops only | 405 | |||
Counted with your typed fishing stats: efficiency 0, luck +0%, chance 33%, Specialist 0. Change them on the calculator.