- Gather its 37.5 lives: 1,136 s.
- Wait while it comes back: 90 s.
- A round: 1,226 s for 37.5 lives.
Tin Ore Deposit
Mining node · power 1 · 25–50 lives · back after 60–120 s · every 10 s at baseStrategies
What you do when a node runs out. Each way counts the best one you tick on the calculator.- Gather its 37.5 lives: 1,136 s, then swap: 15 s, the cooldown.
- Go round 2 servers of the 11. Back on the first, it ran out 1,166 s ago, past its 90 s respawn: no wait.
- A round: 2,303 s for 2 × 37.5 lives.
- 2 nodes, 37.5 lives each: 1,136 s at each.
- Round the loop: 29 blocks in 5.2 s at speed 100, sprinting.
- Back at the first, it ran out 1,142 s ago, past its 90 s respawn: no wait.
- A round: 2,278 s for 2 × 37.5 lives.
We assume a server swap puts you back on the same spot next to the node, and that each server's node is its own, so it's full on the next server. A swap takes 15 s, the game's cooldown. A node's respawn counts from when it runs out, and other players aren't counted. Travel is 4.3 blocks a second walking and 5.6 sprinting at speed 100, a jump as sprinting; swimming counts at 2.2, Minecraft's usual: we don't have data yet on swimming speed on Isles.
The route: 2 Tin Ore Deposits
The quickest loop of 2 we found on the map, found with the route finder (swimming and jumps on). We try loops of 2 to 6; this one gathers the most at your stats.
- 1 → 214 blocks (14 on land)2.6 s
- 2 → 115 blocks (15 on land)2.7 s
| Drop | Chance | An hour | Price | Coins an hour |
|---|---|---|---|---|
| 67% | 79.4 | 2 | 159 | |
| 33% | 39.1 | 3 | 117 | |
| 1 in 10,000 | under 0.1 | 0 | 0 | |
| Total, priced drops only | 276 | |||
Counted with your typed mining stats: efficiency 0, luck +0%, chance 33%, Specialist 0. Change them on the calculator.