Progression
Skill trees
Every perk of every skill, as the game's tree screens show it. Pick a skill, give it your points and click through its perks to see what each level gives and costs. Your plan stays in the link, to share, or to take the combat trees to the build planner.Every perk of every skill. Your plan stays in the link.
Combat trees
Your plan · 0 pointsSwipe the tree sideways; it opens on the Mastery.
Melee Mastery
At level 1: Increase any Melee Damage by 5.0%.
| Level | Gives | Costs | In it |
|---|---|---|---|
| 1next | 5.0% | 1 | 1 |
| 2 | 10.0% | 2 | 3 |
| 3 | 15.0% | 3 | 6 |
| 4 | 20.0% | 4 | 10 |
| 5 | 25.0% | 5 | 15 |
| 6 | 30.0% | 6 | 21 |
| 7 | 35.0% | 7 | 28 |
| 8 | 40.0% | 8 | 36 |
| 9 | 45.0% | 9 | 45 |
| 10 | 50.0% | 10 | 55 |
Next level 1 point
Nothing yet.
Points in each tree: Melee 0 · Ranged 0 · Magic 0.
The build planner takes these trees and picks the gear around them.
Every perk in the Melee tree
27 perks · every place filled| Perk | What level 1 gives | Levels | First level | All levels |
|---|---|---|---|---|
| Melee MasteryMastery | Increase any Melee Damage by 5.0%. | 10 | 1 | 55 |
| Infinite Ammo | Consume 4.0% less melee ammo. | 5 | 3 | 45 |
| Bloodlust Stacks | Every hit you take within 1.25s grants 1 Bloodlust stack, increasing damage by 1.0% per stack. Up to 3 stacks. | 5 | 2 | 30 |
| Bloodlust Capacity | Increase the max stacks of Bloodlust by 1.0. | 5 | 1 | 15 |
| Bloodthirsty | When Bloodlust expires, your next hit will deal 1.0% more damage per stack. | 5 | 1 | 15 |
| Battle Plates | Generate a Plate every 6 seconds, negating hits that deal less than 7.5% Max Health. Max 1.0 Plates. Will start regenerating 20.0s after your last hit.growth not known | 5 | 2 | 30 |
| Burst Plating | When a plate gets broken, deal 50.0% Damage to nearby enemies. | 5 | 1 | 15 |
| Emergency Plating | Gain 10.0% reduced damage for 4.0s after the last plate breaks. | 5 | 1 | 15 |
| Power Reservation | Melee weapons consume 3.0% less energy. | 5 | 3 | 45 |
| Potato Mines | Getting hit has a 10.0% chance to spawn a Potato Mine, which explodes whenever an enemy walks over it, dealing 10.0% damage. Max 3 potatoes. One recharges every 8s.growth not known | 5 | 2 | 30 |
| Poisoned Potatoes | Decrease the Defense of enemies hit by one by 5.0% for 6.0s. | 5 | 1 | 15 |
| Hot Potato | After one explodes, your next hit will deal 15.0% more damage. | 5 | 1 | 15 |
| Threatening | Dealing damage increases your Threat towards that enemy by 20.0% of your damage. Not always applicable. | 5 | 2 | 30 |
| Threatening | Constantly taunt nearby enemies, multiplying your threat by 4.0% every few seconds. Not always applicable. | 5 | 1 | 15 |
| Apex Aggressor | Deal 4.0% more damage while you are the enemy's highest threat. | 5 | 1 | 15 |
| Wounded Striker | Recover for 0.5% of your damage dealt, up to 2.5% Max Health. 0.5s cooldown.growth not known | 5 | 2 | 30 |
| Relentless Assault | Killing an enemy will increase your next hit by 4.0% damage. | 5 | 1 | 15 |
| Chained Strike | Every 5th Hit on an enemy deals 10.0% more damage. | 5 | 1 | 15 |
| Healthy | Gain 10.0% Health Regen | 5 | 2 | 30 |
| Ultimatum Scream | Casting your Ultimate will increase damage of default attacks by 4.0% for 5s. | 5 | 1 | 15 |
| Ultimatum Vengance | Casting your Ultimate will increase damage of weapon abilities by 4.0% for 5s. | 5 | 1 | 15 |
| Protection | Gain 5.0% Generic Defense | 5 | 2 | 30 |
| Heavy Strikes | Default attacks deal 2.0% more damage. | 5 | 1 | 15 |
| Heavy Techniques | Weapon abilities deal 2.5% more damage. | 5 | 1 | 15 |
| Hulky | Gain 5.0% Health | 5 | 2 | 30 |
| Big Hitter | Taking more than 50% damage in a single hit will slowly recover 10.0% Max Health split across 5s. 20s cooldown. | 5 | 1 | 15 |
| Team Tanker | Take 20.0% of the damage nearby players take.not in the game yet | 5 | 1 | 15 |
A level costs its number times the first level's price: level 3 of a 2-point perk costs 6. Bold numbers grow with each level. Everything in the Melee tree: 625 points.
