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Progression

Skill trees

Every perk of every skill, as the game's tree screens show it. Pick a skill, give it your points and click through its perks to see what each level gives and costs. Your plan stays in the link, to share, or to take the combat trees to the build planner.Every perk of every skill. Your plan stays in the link.

Combat trees

Your plan · 0 points
One a Combat level, and the ones you bought. Type your total from the game.
Shared by the three trees
Melee 0Ranged 0Magic 0

Swipe the tree sideways; it opens on the Mastery.

In your planOpen to takeLockedNot in the game yetClick a perk to add a level, right click to take one off.
Mastery · level 0 of 10

Ranged Mastery

At level 1: Increase any Ranged Damage by 5.0%.

LevelGivesCostsIn it
1next5.0%11
210.0%23
315.0%36
420.0%410
525.0%515
630.0%621
735.0%728
840.0%836
945.0%945
1050.0%1055

Next level 1 point

What the ranged tree adds

Nothing yet.

Points in each tree: Melee 0 · Ranged 0 · Magic 0.

The build planner takes these trees and picks the gear around them.

Every perk in the Ranged tree

27 perks · every place filled
PerkWhat level 1 givesLevelsFirst levelAll levels
Ranged MasteryMasteryIncrease any Ranged Damage by 5.0%.10155
Infinite AmmoConsume 4.0% less ranged ammo.5345
Sharpshooter StacksEvery hit within 0.4s grants 1 Sharpshooter stack, increasing damage by 0.3% per stack. Up to 10 stacks. Will reset upon taking damage. 0.2s cooldown.5230
Sharpshooter CapacityIncrease the max stacks of Sharpshooter by 3.0.5115
Hot StreakUpon reaching 10 stacks, gain 1.5 Crit Chance and 4.0 Crit Damage for 5s.growth not known5115
Deadeye StacksCritical Hits grant 1 Deadeye stack, increasing Crit Chance by 0.5 per stack for 1.25s, up to 3 stacks.5230
Deadeye CapacityIncrease the max stacks of Deadeye by 1.0.5115
Perfect ChainAt max stacks, increase Crit Damage by 4.0 for 5s and remove all stacks.5115
Power ReservationRanged weapons consume 3.0% less energy.5345
Glass CannonDecrease your Max Health by 30.0%, but increase your damage by 7.5%.growth not known5230
Glass CannonDecrease your Health Regen by 40.0%, but increase your damage by 2.5%.growth not known5115
Glass CannonDecrease your Base Defense by 20.0%, but increase your damage by 6.0%.growth not known5115
Crazy CritsAny Crit Chance beyond 100% can land a CRAZY CRIT, increasing your damage by 5.0%.5230
Crazy DamageAdd 4.0% of your Crit Damage to CRAZY CRITS.5115
Crazy DamageCRAZY CRITS can trigger at 2.0% less Crit Chance.5115
Calculated StrikeKilling an enemy has a 10.0% chance to reset your attack cooldown.5230
RicochetRanged attacks have a 10.0% chance to fire an arrow to the nearest enemy. 2s cooldown. Does not include magic attacks.5115
Critical PityMissing a CRIT will increase your Crit Chance by 0.35 for 2.0s, up to 6 times. Removed when crit.growth not known5115
Elemental BurstGain 1.5 Crit Damage for every unique Elemental Defense active.5230
Ultimatum CriteriumCasting your Ultimate will increase your Crit Chance by 2.0 for 5s.5115
Ultimatum VigorusCasting your Ultimate will increase your Crit Damage by 4.0 for 5s.5115
PowerfulGain 8.0 Critical Damage.5230
Swift StrikesDecrease the cooldown of your default attacks by 5.0%.5115
Swift ChannelsDecrease the cooldown of your weapon abilities by 5.0%.5115
TacticalGain 4.0 Critical Chance.5230
EvasionTaking damage grants 5.0 Speed for 2.0s.5115
Steady FootingTake 4.0% less damage while moving.5115

A level costs its number times the first level's price: level 3 of a 2-point perk costs 6. Bold numbers grow with each level. Everything in the Ranged tree: 625 points.