IslesWikiNot officially affiliated with Isles

Fangbite Caverns Rift

Rift23 drops

Drops

Chances may not be exactEdit
PictureDropChanceOn average
Silver ArrowSilver ArrowUncommon · Ammo×3213% (1/7.7)~8 runs
Refining StoneRefining StoneUncommon · Ammo×3213% (1/7.7)~8 runs
Spell RuneSpell RuneUncommon · Ammo×3213% (1/7.7)~8 runs
Illusion Damage IIllusion Damage INo data yet on what it goes onNo data yet on tier I.Open Illusion Damage →· No data yet on what it goes on4.7% (1/21)~21 runs
Heavy Damage IHeavy Damage ICommon weapon augment+5% Heavy DamageOpen Heavy Damage →· Common weapon augment4.7% (1/21)~21 runs
Blunt Damage IBlunt Damage ICommon weapon augment+5% Blunt DamageOpen Blunt Damage →· Common weapon augment4.7% (1/21)~21 runs
Illusion Defense IIllusion Defense ICommon armour augment+4% Illusion DefenseOpen Illusion Defense →· Common armour augment4.7% (1/21)~21 runs
Heavy Defense IHeavy Defense INo data yet on what it goes onNo data yet on tier I.Open Heavy Defense →· No data yet on what it goes on4.7% (1/21)~21 runs
Blunt Defense IBlunt Defense ICommon armour augment+4% Blunt DefenseOpen Blunt Defense →· Common armour augment4.7% (1/21)~21 runs
Health Regen IHealth Regen ICommon armour augment+5% Health RegenOpen Health Regen →· Common armour augment4.7% (1/21)~21 runs
Energy Regen IEnergy Regen ICommon armour augment+2.5% Energy RegenOpen Energy Regen →· Common armour augment4.7% (1/21)~21 runs
Lifesteal ILifesteal IUncommon weapon augmentHeal for 2% HP on kill.Open Lifesteal →· Uncommon weapon augment6.3% (1/16)~16 runs
Infinity IInfinity IUncommon weapon augment5% chance to not consume ammo.Open Infinity →· Uncommon weapon augment6.3% (1/16)~16 runs
Powersteal IPowersteal IUncommon weapon augmentRegenerate 5 Energy on kill.Open Powersteal →· Uncommon weapon augment6.3% (1/16)~16 runs
Enchanted CatalystEnchanted CatalystRare · Upgrade Material5.7% (1/18)~18 runs
Illusion Damage IIllusion Damage INo data yet on what it goes onNo data yet on tier I.Open Illusion Damage →· No data yet on what it goes on13% (1/7.7)~8 runs
Heavy Damage IHeavy Damage ICommon weapon augment+5% Heavy DamageOpen Heavy Damage →· Common weapon augment13% (1/7.7)~8 runs
Blunt Damage IBlunt Damage ICommon weapon augment+5% Blunt DamageOpen Blunt Damage →· Common weapon augment13% (1/7.7)~8 runs
Illusion Defense IIllusion Defense ICommon armour augment+4% Illusion DefenseOpen Illusion Defense →· Common armour augment13% (1/7.7)~8 runs
Heavy Defense IHeavy Defense INo data yet on what it goes onNo data yet on tier I.Open Heavy Defense →· No data yet on what it goes on13% (1/7.7)~8 runs
Blunt Defense IBlunt Defense ICommon armour augment+4% Blunt DefenseOpen Blunt Defense →· Common armour augment13% (1/7.7)~8 runs
Health Regen IHealth Regen ICommon armour augment+5% Health RegenOpen Health Regen →· Common armour augment13% (1/7.7)~8 runs
Energy Regen IEnergy Regen ICommon armour augment+2.5% Energy RegenOpen Energy Regen →· Common armour augment13% (1/7.7)~8 runs

On average: the runs one drop takes. Every run is a fresh roll.

Notes from players

No notes yet.

Know something the page doesn't say? Add a note.Log in to add a note