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Fangbite Caverns Rift

Rift11 drops

Drops

Chances may not be exactEdit
PictureDropChanceOn average
Silver ArrowSilver ArrowUncommon · Ammo×1617% (1/5.9)~6 runs
Refining StoneRefining StoneUncommon · Ammo×1617% (1/5.9)~6 runs
Spell RuneSpell RuneUncommon · Ammo×1617% (1/5.9)~6 runs
Illusion Damage IIllusion Damage INo data yet on what it goes onNo data yet on tier I.Open Illusion Damage →· No data yet on what it goes on6.3% (1/16)~16 runs
Heavy Damage IHeavy Damage ICommon weapon augment+5% Heavy DamageOpen Heavy Damage →· Common weapon augment6.3% (1/16)~16 runs
Blunt Damage IBlunt Damage ICommon weapon augment+5% Blunt DamageOpen Blunt Damage →· Common weapon augment6.3% (1/16)~16 runs
Illusion Defense IIllusion Defense ICommon armour augment+4% Illusion DefenseOpen Illusion Defense →· Common armour augment6.3% (1/16)~16 runs
Heavy Defense IHeavy Defense INo data yet on what it goes onNo data yet on tier I.Open Heavy Defense →· No data yet on what it goes on6.3% (1/16)~16 runs
Blunt Defense IBlunt Defense ICommon armour augment+4% Blunt DefenseOpen Blunt Defense →· Common armour augment6.3% (1/16)~16 runs
Health Regen IHealth Regen ICommon armour augment+5% Health RegenOpen Health Regen →· Common armour augment6.3% (1/16)~16 runs
Energy Regen IEnergy Regen ICommon armour augment+2.5% Energy RegenOpen Energy Regen →· Common armour augment6.3% (1/16)~16 runs

On average: the runs one drop takes. Every run is a fresh roll.

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