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Build planner

Melee with an axe at Combat Level 17

The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.

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Build for
Class
Weapon
Combat levelMarks: a new melee set unlocks
Focus

Armour

Infused Bronze ×2 · Alpha Boar Mask · Hardened Clay Chestplate
HelmetAlpha Boar MaskEpic · Lv 10 · Drop
Slash +8.2–11.2%Aura +8–10.4%Base Def 72.9–95.1Max Health +15.1–20%Slash Defense 72.4–95.6
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Infused Bronze Helmet (Lv 10: −1% damage, −16% survivability)

ChestplateHardened Clay ChestplateRare · Lv 8 · Smithing 8
Base Def 109.2–163.8Health 10–15Max Energy 5–8Blunt Defense 54.6–72.8
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Infused Bronze Chestplate (Lv 10: +5% damage, −18% survivability)

LeggingsInfused Bronze LeggingsRare · Lv 10 · Smithing 8
Slash +7–9.8%Base Def 63–84Slash Defense 63–84
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Stonescale Leggings (Lv 6: +3% damage, −5% survivability)

BootsInfused Bronze BootsRare · Lv 10 · Smithing 8
Slash +7–9.8%Base Def 63–84Slash Defense 63–84
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Stonescale Boots (Lv 6: +3% damage, −5% survivability)

Weapon, core and accessories

One of each; rings twice
WeaponFungocap AxeRare · Lv 16 · Smithing 14 · 6 energy an attack · ability 12Slash Damage 18.4–22.1 · Crit Dmg +20–25% · ability SporethrowerOther pick: Gladiator Axe (Lv 17: −1% damage)
Its augments
Slot 1
Slot 2
Needs a Weapon Transmogger V2 to open.
Class coreSwordsman Class CoreArtisan 0Slash +20% · ability Turmoil Slash
RingStone RingUncommon · Artisan 2Health 15–25Other pick: Diamond Ring (Lv 0: +5% damage, −10% survivability)
RingStone RingUncommon · Artisan 2 · the same ring twiceHealth 15–25
AmuletEye PatchRare · DropCrit Dmg +29.2–48.4%Other pick: Dungeoneer's Amulet IV (Lv 0: −3% damage)
GlovesThe 8 gloves on the wiki are for gathering, not combat.
GreavesGreaves of DashesUncommon · Lv 3 · Artisan 1Speed 10–15 · ability DashOther pick: Greaves of Evasion (Lv 3: much the same)

Weapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet.

Elixirs

Suggested: every one that helps, at its top level

Skill trees

Suggested with the gear · 17 of 17 points
Your Combat level. With bought points, type your total from the game.
Aim

Melee armour by level

Base Defense per piece
  1. Lv 0Bronze10–15Common
  2. Lv 3Iron16–24Common
  3. Lv 6Stonescale26.4–39.6Uncommon
  4. Lv 10Infused Bronze63–84Rare · this build
  5. Lv 12Aetherbloom24.5–36.7Legendary · set bonus
  6. Lv 15Silver40–60Common
  7. Lv 18Mercenary55.2–82.8Uncommon
  8. Lv 25Leviahide84–126Rare