Reference
Augment
What /augments and /augments/{slug} give for each augment.
slugstring- Its id: "execution". Its page on the wiki is /augments/{slug}.
namestring- Its name, without a tier: "Execution".
urlstring- Its page on the wiki.
iconstring | null- Its icon (PNG), when the resource pack has one.
goesIn"weapon" | "armor" | null- The slots it goes in: a weapon's, or armour's (helmet, chestplate, leggings and boots); null when we don't have data on that yet.
group"damage" | "defence" | "utility" | null- What it does, as the wiki groups augments.
raritystring | null- "Common" to "Mythical"; null when we don't have data on it yet (never guessed from where it drops).
notestring | null- A note from the wiki: what patch notes said about it, for one.
tiersobject[]- The tiers we have data on, lowest first; a tier we don't have data on yet is left out. Two of a tier make the next, so tier n takes 2^(n-1) of tier I.
tiers[].tierinteger- The tier, from 1 (the game writes I to X).
tiers[].numeralstring- The tier as the game writes it: "III".
tiers[].effectstring | null- What it does at this tier, as its tooltip says it; null when we only have its cost.
tiers[].valuestring | null- The number that grows from tier to tier: "+36%"; null when there is none.
tiers[].lorestring[]- The tier's in-game tooltip after its name, as plain text; empty when we don't have it.
tiers[].gameIdstring | null- The item's id in the game (its MythicCrucible type): "augment_execution_3"; null when we don't have it.
tiers[].costobject | null- What making it out of two of the tier below cost; null when we don't have data on that.
tiers[].cost.levelinteger- The Augmenting level it needs.
tiers[].cost.coinsnumber- The coins it costs.
tiers[].cost.expnumber- The Augmenting experience it gives.
dropsobject[]- Where tier I drops: rift grades, with their chances. Higher tiers are made, not dropped.
drops[].sourcestring | null- The rift grade's key (see /sources), when the wiki has that grade.
drops[].riftstring- The rift: "Goblin Grotto Rift".
drops[].gradestring- The grade: "S", "A".
drops[].chancestring- The chance as the rift glossary gives it: "10%".
drops[].percentnumber | null- The chance in percent.