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Reference

Item

What /items and /items/{key} give for each item.

keystring
The item's key: stable, and the id every other route refers to it by.
namestring
Its name.
urlstring
Its page on the wiki.
iconstring | null
Its icon (PNG), when the wiki has one.
categorystring
The game's category path: "Armor/Melee".
group"weapons" | "armor" | "tools" | "accessories" | "materials" | "consumables" | "elixirs" | "cosmetics" | "other"
The wiki's grouping.
raritystring
"Common" to "Mythical"; "" when unknown.
typestring
The type line: "Helmet", "Material".
confirmedboolean
Seen in-game or set on the wiki. False for a guess from the resource pack or the community compendium.
descriptionstring | null
The wiki's description.
merchantPricenumber | null
Its price at the merchant, in coins, as players entered it on the wiki; null while we don't have it yet.
lorestring[]
The in-game tooltip's lines after the name, as plain text.
gearobject | null
For gear: slot, class, level, stats and abilities.
gear.slotstring
Where it goes: "Helmet", "Sword", "Ring", "Class Core", "Pickaxe".
gear.slotGroup"armor" | "weapon" | "accessory" | "core" | "tool"
The kind of slot.
gear.class"melee" | "ranged" | "magic" | null
The class that wears it; null for accessories and tools.
gear.levelinteger | null
The Combat Level needed to wear it.
gear.craftedWithstring | null
The crafting skill that makes it.
gear.craftedAtinteger | null
The skill level that crafting needs.
gear.setstring | null
The armour set it belongs to: "Leviahide".
gear.damageTypestring | null
A weapon's or class core's own damage type: "Slash", "Pierce", "Arcane".
gear.attackEnergynumber | null
A weapon's energy per normal attack.
gear.augmentSlotsinteger | null
How many augments it takes, when known.
gear.statsobject[]
Its stats with their roll ranges.
gear.stats[].statstring
The stat as the game names it: "Slash Damage", "Max Health", "Crit Chance".
gear.stats[].percentboolean
True for a percentage bonus (+8%), false for a flat amount (+8).
gear.stats[].minnumber
The lowest roll.
gear.stats[].maxnumber
The highest roll; the same as min when the value is fixed.
gear.abilitiesobject[]
Abilities, passives and set bonuses on it.
gear.abilities[].kind"ability" | "passive" | "set"
An ability you cast, a passive, or the bonus of a full armour set.
gear.abilities[].namestring
Its name.
gear.abilities[].energynumber | null
Energy a cast costs, for an ability.
gear.abilities[].textstring
What it does, as the tooltip says it.
gear.abilities[].keystring | null
How an ability is used: "Right click", "Left click", "F", "Q"; null for passives and set bonuses.
gear.abilities[].notestring | null
The grey line under it: what it uses up, its cooldown, how many it counts ("Consumes 1 Silver Arrow!", "300s cooldown.").
recipeobject | null
How it is crafted, when known.
recipe.skillstring
The crafting skill: "Smithing", "Cooking".
recipe.levelinteger | null
The skill level it needs.
recipe.ingredientsobject[]
recipe.ingredients[].namestring
The ingredient's name.
recipe.ingredients[].itemstring | null
Its item key, when the wiki has the item.
recipe.ingredients[].qtynumber
How many.
recipe.makesinteger | null
How many one craft makes, when more than one.
recipe.expnumber | null
Skill experience a craft gives.
buffsobject[]
What eating or drinking it gives, for food.
buffs[].statstring
The stat it raises: "Max Health", "Mining Luck".
buffs[].amountnumber
buffs[].percentboolean
buffs[].minutesnumber | null
How long it lasts.
elixirobject | null
For an elixir: what each level gives and the mixes that brew it.
elixir.idstring
A short id: "vital", "vitalii".
elixir.maxLevelinteger
The top level (level n takes n² drinks in all).
elixir.regioninteger | null
The region whose access it needs.
elixir.perLevelobject[]
elixir.perLevel[].statstring
The stat one level raises.
elixir.perLevel[].percentboolean
elixir.perLevel[].perLevelnumber
What each level adds; level 5 gives five times this.
elixir.mixesobject[]
Community mixes that brew it: each is a list of ingredients.
elixir.mixes[].namestring
The ingredient's name.
elixir.mixes[].itemstring | null
Its item key, when the wiki has the item.
elixir.mixes[].qtynumber
How many.
obtainedFromobject[]
Mobs, bosses, areas, nodes, fishing spots, rifts and treasures that drop it.
obtainedFrom[].sourcestring
The source's key (see /sources).
obtainedFrom[].namestring
The source's name.
obtainedFrom[].kind"mob" | "boss" | "area" | "node" | "fishing" | "rift" | "treasure"
obtainedFrom[].chancestring
The chance as the wiki shows it: "75%", "17% (1/5.9)", "0.5% (1/200)", or for a weighted table "≈0.25% (1/400) · weight 10".
obtainedFrom[].percentnumber | null
The chance in percent (for a weighted table, the row's share of the weight).
obtainedFrom[].weightnumber | null
The row's weight, in a table that picks one row by weight (a treasure).
obtainedFrom[].qtystring | null
How many drop: "1", "2-4".
usedInobject[]
What it goes into directly.
usedIn[].itemstring
The key of what it goes into.
usedIn[].namestring
What it goes into.
usedIn[].qtynumber
How many one craft of it takes.
usedIn[].skillstring
The crafting skill, or "Brewing" for an elixir mix.
usedIn[].levelinteger | null
The skill level that recipe needs.
usedIn[].mixinteger | null
For an elixir: which of its community mixes (0 for the first).