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Salt

CommonRaw Material

A mineral found on the surface.

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Used in

1 recipe
  • Refined SaltRefined SaltCommon · Materialtakes 1×Smithing 6
    • Duskroot OilDuskroot OilUncommon · Materialtakes 1×Brewing 4
      • RootpickerRootpickerUncommon · Hoetakes 4×Artisan 6
      • TimberbladeTimberbladeUncommon · Hatchettakes 2×Artisan 6
    • Loaded CoconutLoaded CoconutRare · Pottakes 10×Fletching 20
    • Luminous PowderLuminous PowderUncommon · Materialtakes 2×Runecrafting 3
      • Aetherbloom BootsAetherbloom BootsLegendary · Bootstakes 3×Smithing 9
      • Aetherbloom ChestplateAetherbloom ChestplateLegendary · Chestplatetakes 3×Smithing 9
      • Aetherbloom HelmetAetherbloom HelmetLegendary · Helmettakes 3×Smithing 9
      • Aetherbloom LeggingsAetherbloom LeggingsLegendary · Leggingstakes 3×Smithing 9
      • Loaded CoconutLoaded CoconutRare · Pottakes 12×Fletching 20
      • Sporeheart OrbSporeheart OrbRare · Focustakes 4×Runecrafting 14
      • TimberbladeTimberbladeUncommon · Hatchettakes 2×Artisan 6
      • Vicious StaffVicious StaffUncommon · StaffMagical Ray (Cost 12) — Fire a ray that pierces through enemies, dealing damage. Consumes 1 Magic Rune.takes 1×Runecrafting 3

Sources

1 dropEdit

Not all data may be accurate. Recipes, stats, drops and prices can change at any time.

How loot bias works

Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:

newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)

Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.

A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.

SourceKindQtyChance
Salt Depositnode1×67%

CompendiumMining: Salt Deposit (req. level 6), 67% drop chance

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