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Raw Silver

CommonRaw Material

Gathering

the fastest way

By gathering about 52 an hour with no gathering gear

Rates by gathering are while you gather at the node: walking to the next node and crafting aren't counted. A gather succeeds as often as the Chance you set for the skill, else 33% of the time (the official wiki's base success rate). They use your gathering stats, set for each skill on the gathering nodes page.

Sources

1 dropEdit

Not all data may be accurate. Recipes, stats, drops and prices can change at any time.

How loot bias works

Your loot bias is the “+X% Rare Loot Chance” on the game's Stats screen. Each drop is picked from a weighted table, and your bias changes every weight in it by the game's own formula:

newWeight = weight + ((bias / 100) - 1) * minWeight * (1 - weight / maxWeight)

Here bias is 100 + X, minWeight is the table's rarest drop and maxWeight its most common. The rarest drop gains X% of itself, so 100 doubles it. The most common gains nothing, and the ones in between gain a little. At 100 on the Alpha Boar, Dice of Karma I goes from 1/861 to 1/434 and the Alpha Tusk Greatbow from 1/172 to 1/144.

A list that holds more than one table, like a crop field's crop and pet food, shows no chance of yours: we don't have data yet on where one table ends. Rifts show none either: we don't have data yet on how loot bias works there.

SourceKindQtyChance
Silver Ore Depositnode1×66%

CompendiumMining: Silver Ore Deposit (req. level 6), 66% drop chance

Used in

1 recipe
ThroughSilver IngotSilver IngotCommon · Materialtakes 1×then goes into these

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