Progression
Skill trees
Every perk of every skill, as the game's tree screens show it. Pick a skill, give it your points and click through its perks to see what each level gives and costs. Your plan stays in the link, to share, or to take the combat trees to the build planner.Every perk of every skill. Your plan stays in the link.
Combat trees
Your plan · 0 pointsSwipe the tree sideways; it opens on the Mastery.
Magic Mastery
At level 1: Increase any Magic Damage by 5.0%.
| Level | Gives | Costs | In it |
|---|---|---|---|
| 1next | 5.0% | 1 | 1 |
| 2 | 10.0% | 2 | 3 |
| 3 | 15.0% | 3 | 6 |
| 4 | 20.0% | 4 | 10 |
| 5 | 25.0% | 5 | 15 |
| 6 | 30.0% | 6 | 21 |
| 7 | 35.0% | 7 | 28 |
| 8 | 40.0% | 8 | 36 |
| 9 | 45.0% | 9 | 45 |
| 10 | 50.0% | 10 | 55 |
Next level 1 point
Nothing yet.
Points in each tree: Melee 0 · Ranged 0 · Magic 0.
The build planner takes these trees and picks the gear around them.
Every perk in the Magic tree
27 perks · every place filled| Perk | What level 1 gives | Levels | First level | All levels |
|---|---|---|---|---|
| Magic MasteryMastery | Increase any Magic Damage by 5.0%. | 10 | 1 | 55 |
| Infinite Ammo | Consume 4.0% less magic ammo. | 5 | 3 | 45 |
| Focus Stacks | Every shared kill within 1.0s will grant 1 Focus stack, increasing damage by 1.0% per stack, up to 3 stacks. | 5 | 2 | 30 |
| Focus Capacity | Increase the max stacks of Focus by 1.0. | 5 | 1 | 15 |
| Mindful Recovery | When Focus expires, regain 1.5 Energy and 0.5% Max Health per stack.growth not known | 5 | 1 | 15 |
| Grief Infliction | Killing an enemy will inflict Grief to nearby enemies for 2.0s. Affected enemies take 13.0% more damage. | 5 | 2 | 30 |
| Empathic Soul | Enemies inflicted with Grief will recover 2.0% Max Health on kill. | 5 | 1 | 15 |
| Last Sorrow | When Grief expires, the enemy will take 5.0% more damage on the next hit. | 5 | 1 | 15 |
| Power Reservation | Magic weapons consume 3.0% less energy. | 5 | 3 | 45 |
| Recovery Crystals | Hitting an enemy has a 4.0% chance to drop a Healing Crystal. Pick it up to recover 2.0% Max Health. 0.5s cooldowngrowth not known | 5 | 2 | 30 |
| Power Crystals | Hitting an enemy has a 5.0% chance to drop an Energy Crystal. Pick it up to recover 4.0 Energy. 0.5s cooldowngrowth not known | 5 | 2 | 30 |
| Crystal Combustion | Crystals that despawn will deal 30.0% damage to nearby enemies. | 5 | 1 | 15 |
| Support Orbs | Hits have a 6.0% chance to spawn a Magical Orb around you, shooting at enemies. Lasts 4.0s, up to 3 orbs. RED: Deals 30.0% damage. GREEN: Heals a player for 6.0%. BLUE: The enemy takes +4.0% damage.growth not known | 5 | 2 | 30 |
| Magical Capacity | CRITS have a 10.0% chance to restore 1 Charge, up to 3. Recharging takes 12.0s per orb. | 3 | 2 | 12 |
| Magic Syphon | When an orb expires, recover 1.0% Max Health and 6.0 Energy to yourself and nearby players.growth not known | 5 | 1 | 15 |
| The Avatar | Increase Elemental Power by 10.0%. Increases their effectiveness. | 5 | 2 | 30 |
| Crystal Insights | Landing a CRIT has a 5.0% chance to spawn a Crystal Shard that increases Elemental Power by 6.0% for 8s when near.growth not known | 5 | 1 | 15 |
| Natural Distillation | Converts 5.0% of your Crit Damage into Elemental Power. | 5 | 1 | 15 |
| Elemental Synergy | Gain 1.0 Elemental Power for every 1 Energy Regen above 10/s, up to 10.0.growth not known | 5 | 2 | 30 |
| Potential Charge | Killing an enemy will lower the Ultimate cooldown by 0.8s. | 5 | 1 | 15 |
| Ultimate Cheering | Casting your Ultimate will recover 2.5% Max Health and 5.0 Energy split across 5s.growth not known | 5 | 1 | 15 |
| Energetic | Gain 5.0 Energy Regen | 5 | 2 | 30 |
| Mystic Flow | Default attacks take 5.0% less energy. | 5 | 1 | 15 |
| Mystic Surge | Weapon abilities take 4.0% less energy. | 5 | 1 | 15 |
| Energized | Gain 5.0 Max Energy | 5 | 2 | 30 |
| Elemental Knowledge | Gain 1.0% damage for every unique elemental defense. | 5 | 1 | 15 |
| Reenergize | Recover 0.15 Energy for every 1% damage taken.growth not known | 5 | 1 | 15 |
A level costs its number times the first level's price: level 3 of a 2-point perk costs 6. Bold numbers grow with each level. Everything in the Magic tree: 637 points.
