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Build planner

Melee with a mace at Combat Level 15

The strongest gear you can wear at your level, from everything on the wiki: judged by damage per attack (the weapon, its damage bonuses and crits), how often energy lets you attack, and survivability. Rolls count at the middle of their range unless you set your own. Put your own piece in any slot and the planner builds the rest around it; save it to keep it and share it.

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Build for
Class
Weapon
Combat levelMarks: a new melee set unlocks
Focus
Damage per attack38–45.6Default Attack 133%, crits averaged in · the weapon's damage times its Default Attack, its damage bonuses and crits
Attack speed kept up100%12 energy an attack, 15 regained a second
Survivability1,240–1,676Health × defence

Armour

Infused Bronze ×2 · Deeproot Helmet · Hardened Clay Chestplate
HelmetDeeproot HelmetEpic · Lv 13 · Drop
HelmetDeeproot HelmetEpic · Lv 13 · Drop
Base Def 103.1Max Health +19%Aura Defense 81.8Illusion Defense 81.2Aura Defense +33.8%
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.
Slot 3
LockedNo data yet on what opens a 3rd slot.

Other pick: Alpha Boar Mask (Lv 10: −5% survivability)

ChestplateHardened Clay ChestplateRare · Lv 8 · Drop · ✦0
ChestplateHardened Clay ChestplateRare · Lv 8 · Drop
Base Def 109.2–163.8Health 10–15Max Energy 5–8Blunt Defense 54.6–72.8
UpgradesLv 8✦0
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Infused Bronze Chestplate (Lv 10: −17% survivability)

LeggingsInfused Bronze LeggingsRare · Lv 10 · Smithing 8 · ✦0
LeggingsInfused Bronze LeggingsRare · Lv 10 · Smithing 8
Slash +7–9.8%Base Def 63–84Slash Defense 63–84
UpgradesLv 10✦0
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Aetherbloom Leggings (Lv 12: −1% survivability)

BootsInfused Bronze BootsRare · Lv 10 · Smithing 8 · ✦0
BootsInfused Bronze BootsRare · Lv 10 · Smithing 8
Slash +7–9.8%Base Def 63–84Slash Defense 63–84
UpgradesLv 10✦0
Augments
Slot 1
Slot 2
Needs an Armor Transmogger V2 to open.

Other pick: Aetherbloom Boots (Lv 12: −1% survivability)

Weapons, core and accessories

One of each; rings twice, and a second weapon to swap to
Weapon 1Silver MaceBlunt Damage 22.5–27 · ability CrusherIts augments · ✦0
Weapon 1Silver MaceCommon · Lv 15 · Drop · 12 energy an attack · ability 12Blunt Damage 22.5–27 · ability Crusher
Its augments
Slot 1
UpgradesLv 15✦0
Weapon 2Optional: a weapon you swap to, of any class. The scores and totals then switch between the two.
Class coreAssassin Class CoreStab +20% · ability Shadow Surge
Class coreAssassin Class CoreDropStab +20% · ability Shadow SurgeOther pick: Swordsman Class Core (Lv 0: much the same)
RingStone RingHealth 15–25
RingStone RingUncommon · Artisan 2Health 15–25Other pick: Carcass Ring (Lv 0: −6% survivability)
RingStone RingHealth 15–25
RingStone RingUncommon · Artisan 2 · the same ring twiceHealth 15–25
AmuletDungeoneer's Amulet IVHealth Regen +25% · Speed 17
AmuletDungeoneer's Amulet IVRare · Artisan 15Health Regen +25% · Speed 17Other pick: Dungeoneer's Amulet III (Lv 0: much the same)
GlovesThe 8 gloves on the wiki are for gathering, not combat.
GreavesGreaves of DashesSpeed 10–15 · ability Dash
GreavesGreaves of DashesUncommon · Lv 3 · DropSpeed 10–15 · ability DashOther pick: Greaves of Evasion (Lv 3: much the same)

Weapons are compared by damage per attack and how often energy lets them attack; how fast each kind swings is not known yet. A second weapon is yours to pick: the planner chooses the rest for the first.

Elixirs

Suggested: every one that helps, at its top level

Skill trees

Suggested with the gear · 14 of 15 points
Your Combat level. With bought points, type your total from the game.
Aim

Melee armour by level

Base Defense per piece · swipe for more
  1. Lv 0Bronze10–15Common
  2. Lv 3Iron16–24Common
  3. Lv 6Stonescale26.4–39.6Uncommon
  4. Lv 10Infused Bronze63–84Rare · this build
  5. Lv 12Aetherbloom24.5–36.7Legendary · set bonus
  6. Lv 15Silver40–60Common
  7. Lv 18Mercenary55.2–82.8Uncommon
  8. Lv 25Leviahide84–126Rare