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Progression

Skill trees

Every perk of every skill, as the game's tree screens show it. Pick a skill, give it your points and click through its perks to see what each level gives and costs. Your plan stays in the link, to share, or to take the combat trees to the build planner.Every perk of every skill. Your plan stays in the link.

Combat trees

Your plan · 0 points
One a Combat level, and the ones you bought. Type your total from the game.
Shared by the three trees
Melee 0Ranged 0Magic 0

Swipe the tree sideways; it opens on the Mastery.

In your planOpen to takeLockedNot in the game yetClick a perk to add a level, right click to take one off.
Mastery · level 0 of 10

Melee Mastery

At level 1: Increase any Melee Damage by 5.0%.

LevelGivesCostsIn it
1next5.0%11
210.0%23
315.0%36
420.0%410
525.0%515
630.0%621
735.0%728
840.0%836
945.0%945
1050.0%1055

Next level 1 point

What the melee tree adds

Nothing yet.

Points in each tree: Melee 0 · Ranged 0 · Magic 0.

The build planner takes these trees and picks the gear around them.

Every perk in the Melee tree

27 perks · every place filled
PerkWhat level 1 givesLevelsFirst levelAll levels
Melee MasteryMasteryIncrease any Melee Damage by 5.0%.10155
Infinite AmmoConsume 4.0% less melee ammo.5345
Bloodlust StacksEvery hit you take within 1.25s grants 1 Bloodlust stack, increasing damage by 1.0% per stack. Up to 3 stacks.5230
Bloodlust CapacityIncrease the max stacks of Bloodlust by 1.0.5115
BloodthirstyWhen Bloodlust expires, your next hit will deal 1.0% more damage per stack.5115
Battle PlatesGenerate a Plate every 6 seconds, negating hits that deal less than 7.5% Max Health. Max 1.0 Plates. Will start regenerating 20.0s after your last hit.growth not known5230
Burst PlatingWhen a plate gets broken, deal 50.0% Damage to nearby enemies.5115
Emergency PlatingGain 10.0% reduced damage for 4.0s after the last plate breaks.5115
Power ReservationMelee weapons consume 3.0% less energy.5345
Potato MinesGetting hit has a 10.0% chance to spawn a Potato Mine, which explodes whenever an enemy walks over it, dealing 10.0% damage. Max 3 potatoes. One recharges every 8s.growth not known5230
Poisoned PotatoesDecrease the Defense of enemies hit by one by 5.0% for 6.0s.5115
Hot PotatoAfter one explodes, your next hit will deal 15.0% more damage.5115
ThreateningDealing damage increases your Threat towards that enemy by 20.0% of your damage. Not always applicable.5230
ThreateningConstantly taunt nearby enemies, multiplying your threat by 4.0% every few seconds. Not always applicable.5115
Apex AggressorDeal 4.0% more damage while you are the enemy's highest threat.5115
Wounded StrikerRecover for 0.5% of your damage dealt, up to 2.5% Max Health. 0.5s cooldown.growth not known5230
Relentless AssaultKilling an enemy will increase your next hit by 4.0% damage.5115
Chained StrikeEvery 5th Hit on an enemy deals 10.0% more damage.5115
HealthyGain 10.0% Health Regen5230
Ultimatum ScreamCasting your Ultimate will increase damage of default attacks by 4.0% for 5s.5115
Ultimatum VenganceCasting your Ultimate will increase damage of weapon abilities by 4.0% for 5s.5115
ProtectionGain 5.0% Generic Defense5230
Heavy StrikesDefault attacks deal 2.0% more damage.5115
Heavy TechniquesWeapon abilities deal 2.5% more damage.5115
HulkyGain 5.0% Health5230
Big HitterTaking more than 50% damage in a single hit will slowly recover 10.0% Max Health split across 5s. 20s cooldown.5115
Team TankerTake 20.0% of the damage nearby players take.not in the game yet5115

A level costs its number times the first level's price: level 3 of a 2-point perk costs 6. Bold numbers grow with each level. Everything in the Melee tree: 625 points.